Metroid Prime 3 Prototype
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The Metroid Prime 3 Prototype is an early, clearly unfinished version of the E3 2006 demo of Metroid Prime 3: Corruption that leaked online. The build date is 3/2/2006 14:55:13. While there's not a whole lot of interesting stuff in terms of cut content, there is a huge wealth of debug data and ingame debugging tools that aren't present in any other publicly available build of any Retro title.
Formats
Format | Contents |
---|---|
AGSC | Audio Group Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
BFRC | Burst Fire Data |
CAUD | Audio Manager Macro |
CHAR | Character |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
RULE | Rule Set |
SAND | Source Animation Data |
SAVA | Area Save Info |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SPSC | Spawn Particle System |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
USRC | User Evaluator Data |
WPSC | Weapon Particle System |