Donkey Kong Country Returns: Difference between revisions
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>Aruki (→Formats: idk why this is here, DKCR doesn't have any PATH files) |
>Aruki No edit summary |
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__TOC__ | __TOC__ | ||
== Builds == | |||
{| class="wikitable" | |||
! Build | |||
! Date/Time | |||
! Version | |||
|- | |||
| v75001 | |||
| 2010/10/22 21:39 | |||
| Wii NTSC (Original Release) | |||
|} | |||
== Formats == | == Formats == |
Revision as of 19:10, 11 December 2016
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Builds
Build | Date/Time | Version |
---|---|---|
v75001 | 2010/10/22 21:39 | Wii NTSC (Original Release) |
Formats
Format | Contents |
---|---|
ANIM | Animation |
CAUD | Audio Manager Macro |
CHAR | Character |
CINF | Skeleton |
CMDL | Model |
CPRM | Animation Collision Primitive Data |
CSKR | Skin Rules |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
FONT | Font |
FRME | GUI Frame |
FSMC | Finite State Machine |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
RSO | Shared Object |
RULE | Rule Set |
SAVW | World Save Info |
SPSC | Spawn Particle System |
STRG | String Table |
STRM | Streamed Audio |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
XFSC | Transform Particle System |