Metroid Prime 3: Corruption: Difference between revisions
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== Builds == | |||
{| class="wikitable" | |||
! Build | |||
! Date/Time | |||
! Version | |||
|- | |||
| v3.068 | |||
| 3/2/2006 14:55:13 | |||
| E3 2006 Prototype | |||
|- | |||
| v3.436 | |||
| 2007/07/27 13:13 | |||
| Wii NTSC (Original Release) | |||
|- | |||
| v3.593 | |||
| 2008/08/21 17:09 | |||
| Metroid Prime: Trilogy | |||
|} | |||
== Formats == | == Formats == | ||
Revision as of 19:09, 11 December 2016
Metroid Prime 3: Corruption is the third and final game in the Metroid Prime trilogy.
Builds
| Build | Date/Time | Version |
|---|---|---|
| v3.068 | 3/2/2006 14:55:13 | E3 2006 Prototype |
| v3.436 | 2007/07/27 13:13 | Wii NTSC (Original Release) |
| v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy |
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| ATBL | Audio Lookup Table |
| BFRC | Burst Fire Data |
| CAAD | Unknown |
| CAUD | Audio Manager Macro |
| CHAR | Character |
| CINF | Skeleton |
| CMDL | Model |
| CRSC | Collision Response Particle System |
| CSKR | Skin Rules |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| DPSC | Decal Particle System |
| DUMB | Binary Data |
| EGMC | Editor Object to Static Geometry Map |
| ELSC | Electric Particle System |
| FONT | Font |
| FRME | GUI Frame |
| FSM2 | Finite State Machine 2 |
| HINT | Hint System |
| MAPA | Area Map |
| MAPW | World Map |
| MLVL | World |
| MREA | Area |
| NTWK | Tweaks |
| PAK | Package |
| PART | Particle System |
| PATH | Pathfinding |
| RSO | Shared Object |
| RULE | Rule Set |
| SAND | Source Animation Data |
| SAVA | Area Save Info |
| SAVW | World Save Info |
| SCAN | Scannable Object Info |
| SPSC | Spawn Particle System |
| STRG | String Table |
| STRM | Streamed Audio |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| USRC | User Evaluator Data |
| WPSC | Weapon Particle System |