Donkey Kong Country Returns: Difference between revisions
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>Aruki (→Formats: idk why this is here, DKCR doesn't have any PATH files) |
>Aruki No edit summary |
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__TOC__ | __TOC__ | ||
== Builds == | |||
{| class="wikitable" | |||
! Build | |||
! Date/Time | |||
! Version | |||
|- | |||
| v75001 | |||
| 2010/10/22 21:39 | |||
| Wii NTSC (Original Release) | |||
|} | |||
== Formats == | == Formats == | ||
Revision as of 19:10, 11 December 2016
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Builds
| Build | Date/Time | Version |
|---|---|---|
| v75001 | 2010/10/22 21:39 | Wii NTSC (Original Release) |
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| CAUD | Audio Manager Macro |
| CHAR | Character |
| CINF | Skeleton |
| CMDL | Model |
| CPRM | Animation Collision Primitive Data |
| CSKR | Skin Rules |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| FONT | Font |
| FRME | GUI Frame |
| FSMC | Finite State Machine |
| MLVL | World |
| MREA | Area |
| NTWK | Tweaks |
| PAK | Package |
| PART | Particle System |
| RSO | Shared Object |
| RULE | Rule Set |
| SAVW | World Save Info |
| SPSC | Spawn Particle System |
| STRG | String Table |
| STRM | Streamed Audio |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| XFSC | Transform Particle System |