Donkey Kong Country Returns: Difference between revisions
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| [[PATH (File Format)|PATH]] | | [[PATH (File Format)|PATH]] | ||
| Pathfinding | | Pathfinding | ||
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| [[RSO (File Format)|RSO]] | |||
| Shared Object | |||
|- | |- | ||
| [[RULE (File Format)|RULE]] | | [[RULE (File Format)|RULE]] | ||
Revision as of 23:59, 22 October 2016
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| CAUD | Audio Manager Macro |
| CHAR | Character |
| CINF | Skeleton |
| CMDL | Model |
| CPRM | Animation Collision Primitive Data |
| CSKR | Skin Rules |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| FONT | Font |
| FRME | GUI Frame |
| FSMC | Finite State Machine |
| MLVL | World |
| MREA | Area |
| NTWK | Tweaks |
| PAK | Package |
| PART | Particle System |
| PATH | Pathfinding |
| RSO | Shared Object |
| RULE | Rule Set |
| SAVW | World Save Info |
| SPSC | Spawn Particle System |
| STRG | String Table |
| STRM | Streamed Audio |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| XFSC | Transform Particle System |