Metroid Prime: Difference between revisions

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>Aruki
(→‎Formats: changing from a list to a table)
>Aruki
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|-
|-
| [[AFSM (File Format)|AFSM]]
| [[AFSM (File Format)|AFSM]]
| AI finite state machines
| AI Finite State Machine
|-
|-
| [[AGSC (File Format)|AGSC]]
| [[AGSC (File Format)|AGSC]]
| Sound effect groups
| Audio Group Set
|-
|-
| [[ANCS (File Format)|ANCS]]
| [[ANCS (File Format)|ANCS]]
| Animation/character sets
| Animation/Character Set
|-
|-
| [[ANIM (File Format)|ANIM]]
| [[ANIM (File Format)|ANIM]]
| Animations
| Animation
|-
|-
| [[ATBL (File Format)|ATBL]]
| [[ATBL (File Format)|ATBL]]
| Audio lookup table
| Audio Lookup Table
|-
|-
| [[CINF (File Format)|CINF]]
| [[CINF (File Format)|CINF]]
| Skeletons
| Skeleton
|-
|-
| [[CMDL (Metroid Prime)|CMDL]]
| [[CMDL (Metroid Prime)|CMDL]]
| Models
| Model
|-
|-
| [[CRSC (File Format)|CRSC]]
| [[CRSC (File Format)|CRSC]]
| Collision response data
| Collision Response Particle System
|-
|-
| [[CSKR (File Format)|CSKR]]
| [[CSKR (File Format)|CSKR]]
| Skin bindings
| Skin Rules
|-
|-
| [[CSNG (File Format)|CSNG]]
| [[CSNG (File Format)|CSNG]]
| MIDI data
| MusyX MIDI File
|-
|-
| [[CTWK (File Format)|CTWK]]
| [[CTWK (File Format)|CTWK]]
| Tweak data
| Tweaks
|-
|-
| [[DCLN (File Format)|DCLN]]
| [[DCLN (File Format)|DCLN]]
| Collision OBB tree groups
| Dynamic Collision
|-
|-
| [[DGRP (File Format)|DGRP]]
| [[DGRP (File Format)|DGRP]]
| Dependency groups
| Dependency Group
|-
|-
| [[DPSC (File Format)|DPSC]]
| [[DPSC (File Format)|DPSC]]
| Decal data
| Decal Particle System
|-
|-
| [[DSP (File Format)|DSP]]
| [[DSP (File Format)|DSP]]
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|-
|-
| [[DUMB (File Format)|DUMB]]
| [[DUMB (File Format)|DUMB]]
| Raw binary data
| Binary Data
|-
|-
| [[ELSC (File Format)|ELSC]]
| [[ELSC (File Format)|ELSC]]
| Electricity particles
| Electric Particle System
|-
|-
| [[EVNT (File Format)|EVNT]]
| [[EVNT (File Format)|EVNT]]
| Animation event data
| Animation Event Data
|-
|-
| [[FONT (File Format)|FONT]]
| [[FONT (File Format)|FONT]]
| Fonts
| Font
|-
|-
| [[FRME (File Format)|FRME]]
| [[FRME (File Format)|FRME]]
| GUI frames
| GUI Frame
|-
|-
| [[HINT (File Format)|HINT]]
| [[HINT (File Format)|HINT]]
| Hint system hints
| Hint System
|-
|-
| [[MAPA (File Format)|MAPA]]
| [[MAPA (File Format)|MAPA]]
| Area maps
| Area Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe Map
|-
|-
| [[MAPW (File Format)|MAPW]]
| [[MAPW (File Format)|MAPW]]
| World maps
| World Map
|-
| [[MAPU (File Format)|MAPU]]
| Universe map
|-
|-
| [[MLVL (File Format)|MLVL]]
| [[MLVL (File Format)|MLVL]]
| Worlds
| World
|-
|-
| [[MREA (Metroid Prime)|MREA]]
| [[MREA (Metroid Prime)|MREA]]
| Areas (room geometry, collision, objects, lights, etc)
| Area
|-
|-
| [[PAK (Metroid Prime)|PAK]]
| [[PAK (Metroid Prime)|PAK]]
| Packfile
| Package
|-
|-
| [[PART (File Format)|PART]]
| [[PART (File Format)|PART]]
| Particles
| Particle System
|-
|-
| [[PATH (File Format)|PATH]]
| [[PATH (File Format)|PATH]]
| AI navigation mesh
| Pathfinding
|-
|-
| [[SAVW (File Format)|SAVW]]
| [[SAVW (File Format)|SAVW]]
| World save info
| World Save Info
|-
|-
| [[SCAN (Metroid Prime)|SCAN]]
| [[SCAN (Metroid Prime)|SCAN]]
| Scannable object info
| Scannable Object Info
|-
|-
| [[STRG (File Format)|STRG]]
| [[STRG (File Format)|STRG]]
| String tables
| String Table
|-
|-
| [[SWHC (File Format)|SWHC]]
| [[SWHC (File Format)|SWHC]]
| Swoosh particles
| Swoosh Particle System
|-
|-
| [[THP (File Format)|THP]]
| [[THP (File Format)|THP]]
| Videos
| Video
|-
|-
| [[TXTR (Metroid Prime)|TXTR]]
| [[TXTR (Metroid Prime)|TXTR]]
| Textures
| Texture
|-
|-
| [[WPSC (File Format)|WPSC]]
| [[WPSC (File Format)|WPSC]]
| Weapon projectile data
| Weapon Particle System
|}
|}


[[Category:Metroid Prime]]
[[Category:Metroid Prime]]

Revision as of 11:05, 25 May 2016

Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?

Formats

Format Contents
AFSM AI Finite State Machine
AGSC Audio Group Set
ANCS Animation/Character Set
ANIM Animation
ATBL Audio Lookup Table
CINF Skeleton
CMDL Model
CRSC Collision Response Particle System
CSKR Skin Rules
CSNG MusyX MIDI File
CTWK Tweaks
DCLN Dynamic Collision
DGRP Dependency Group
DPSC Decal Particle System
DSP Music
DUMB Binary Data
ELSC Electric Particle System
EVNT Animation Event Data
FONT Font
FRME GUI Frame
HINT Hint System
MAPA Area Map
MAPU Universe Map
MAPW World Map
MLVL World
MREA Area
PAK Package
PART Particle System
PATH Pathfinding
SAVW World Save Info
SCAN Scannable Object Info
STRG String Table
SWHC Swoosh Particle System
THP Video
TXTR Texture
WPSC Weapon Particle System