Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Builds
Build
|
Date/Time
|
Version
|
v0.160
|
6/29/2004 18:53:25
|
Metroid Prime 2: Echoes Bonus Disc
|
v0.227
|
9/21/2004 10:45:09
|
Multi-Game Demo Disc v20, v23-26
|
v1.028
|
10/18/2004 10:44:32
|
GameCube 0-00 NTSC (Original Release)
|
v1.035
|
10/27/2004 19:48:17
|
GameCube 0-00 PAL
|
v1.036
|
12/20/2004 11:53:11
|
GameCube 0-00 NTSC-J
|
v3.561
|
2008/06/30 14:13
|
Wii de Asobu
|
v3.593
|
2008/08/21 17:09
|
Metroid Prime: Trilogy
|
Formats
Format
|
Contents
|
AFSM
|
AI Finite State Machine
|
AGSC
|
Audio Group Set
|
ANCS
|
Animation/Character Set
|
ANIM
|
Animation
|
ATBL
|
Audio Lookup Table
|
CINF
|
Skeleton
|
CMDL
|
Model
|
CRSC
|
Collision Response Particle System
|
CSKR
|
Skin Rules
|
CSNG
|
MusyX MIDI File
|
CSPP
|
Spatial Primitive
|
DCLN
|
Dynamic Collision
|
DGRP
|
Dependency Group
|
DPSC
|
Decal Particle System
|
DSP
|
Music
|
DUMB
|
Binary Data
|
EGMC
|
Editor Object to Static Geometry Map
|
ELSC
|
Electric Particle System
|
FONT
|
Font
|
FRME
|
GUI Frame
|
FSM2
|
Finite State Machine 2
|
HINT
|
Hint System
|
MAPA
|
Area Map
|
MAPU
|
Universe Map
|
MAPW
|
World Map
|
MLVL
|
World
|
MREA
|
Area
|
NTWK
|
Tweaks
|
PAK
|
Package
|
PART
|
Particle System
|
PATH
|
Pathfinding
|
PTLA
|
Portal Area
|
REL
|
Relocatable Module
|
RULE
|
Rule Set
|
SAVW
|
World Save Info
|
SCAN
|
Scannable Object Info
|
SPSC
|
Spawn Particle System
|
SRSC
|
Sorted Particle System
|
STLC
|
String List
|
STRG
|
String Table
|
SWHC
|
Swoosh Particle System
|
THP
|
Video
|
TXTR
|
Texture
|
WPSC
|
Weapon Particle System
|