Metroid Prime 2: Echoes: Difference between revisions
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| [[PTLA (File Format)|PTLA]] | | [[PTLA (File Format)|PTLA]] | ||
| Portal Area | | Portal Area | ||
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| [[REL (File Format)|REL]] | |||
| Relocatable Module | |||
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| [[RULE (File Format)|RULE]] | | [[RULE (File Format)|RULE]] | ||
Revision as of 23:58, 22 October 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
| Format | Contents |
|---|---|
| AFSM | AI Finite State Machine |
| AGSC | Audio Group Set |
| ANCS | Animation/Character Set |
| ANIM | Animation |
| ATBL | Audio Lookup Table |
| CINF | Skeleton |
| CMDL | Model |
| CRSC | Collision Response Particle System |
| CSKR | Skin Rules |
| CSNG | MusyX MIDI File |
| CSPP | Spatial Primitive |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| DPSC | Decal Particle System |
| DSP | Music |
| DUMB | Binary Data |
| EGMC | Editor Object to Static Geometry Map |
| ELSC | Electric Particle System |
| FONT | Font |
| FRME | GUI Frame |
| FSM2 | Finite State Machine 2 |
| HINT | Hint System |
| MAPA | Area Map |
| MAPU | Universe Map |
| MAPW | World Map |
| MLVL | World |
| MREA | Area |
| NTWK | Tweaks |
| PAK | Package |
| PART | Particle System |
| PATH | Pathfinding |
| PTLA | Portal Area |
| REL | Relocatable Module |
| RULE | Rule Set |
| SAVW | World Save Info |
| SCAN | Scannable Object Info |
| SPSC | Spawn Particle System |
| SRSC | Sorted Particle System |
| STLC | String List |
| STRG | String Table |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| WPSC | Weapon Particle System |