Metroid Prime 2: Echoes: Difference between revisions
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| [[EGMC (File Format)|EGMC]] | | [[EGMC (File Format)|EGMC]] | ||
| | | Scan-to-static-mesh mapping data | ||
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| [[ELSC (File Format)|ELSC]] | | [[ELSC (File Format)|ELSC]] |
Revision as of 20:25, 13 January 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
Format | Contents |
---|---|
AFSM | AI finite state machines |
AGSC | Sound effect groups |
ANCS | Animation/character sets |
ANIM | Animations |
ATBL | Audio lookup table |
CINF | Skeletons |
CMDL | Models |
CRSC | Collision response data |
CSKR | Skin bindings |
CSNG | MIDI data |
DCLN | Collision OBB tree groups |
DGRP | Dependency groups |
DPSC | Decal data |
DSP | Music |
DUMB | Raw binary data |
EGMC | Scan-to-static-mesh mapping data |
ELSC | Electricity particles |
EVNT | Animation event data |
FSM2 | Another finite state machine format |
FONT | Fonts |
FRME | GUI frames |
HINT | Hint system hints |
MAPA | Area maps |
MAPW | World maps |
MAPU | Universe map |
MLVL | Worlds |
MREA | Areas (room geometry, collision, objects, lights, etc) |
NTWK | Tweak data |
PAK | Packfiles |
PART | Particles |
PATH | AI navigation mesh |
SAVW | World save info |
SCAN | Scannable object info |
STLC | Audio name lookup |
STRG | String tables |
SWHC | Swoosh particles |
THP | Videos |
TXTR | Textures |
WPSC | Weapon projectile data |