Metroid Prime 3: Corruption: Difference between revisions
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>Aruki |
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Line 17: | Line 17: | ||
| 2007/07/27 13:13 | | 2007/07/27 13:13 | ||
| Wii NTSC (Original Release) | | Wii NTSC (Original Release) | ||
|- | |||
| v3.453 | |||
| 2007/08/24 16:52 | |||
| Wii PAL | |||
|- | |||
| v3.495 | |||
| 2007/11/12 14:15 | |||
| Wii NTSC-J | |||
|- | |- | ||
| v3.593 | | v3.593 | ||
| 2008/08/21 17:09 | | 2008/08/21 17:09 | ||
| Metroid Prime: Trilogy | | Metroid Prime: Trilogy NTSC | ||
|- | |- | ||
| v3.629 | | v3.629 | ||
Line 43: | Line 51: | ||
|- | |- | ||
| [[CAAD (File Format)|CAAD]] | | [[CAAD (File Format)|CAAD]] | ||
| | | Audio Amplitude Data | ||
|- | |- | ||
| [[CAUD (File Format)|CAUD]] | | [[CAUD (File Format)|CAUD]] | ||
| Audio Manager Macro | | Audio Manager Macro | ||
|- | |- | ||
| [[CHAR ( | | [[CHAR (Metroid Prime 3)|CHAR]] | ||
| Character | | Character | ||
|- | |- | ||
Line 66: | Line 74: | ||
| Audio Sample | | Audio Sample | ||
|- | |- | ||
| [[DCLN ( | | [[DCLN (Metroid Prime)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
Line 111: | Line 119: | ||
| Tweaks | | Tweaks | ||
|- | |- | ||
| [[PAK (Metroid Prime)|PAK]] | | [[PAK (Metroid Prime 3)|PAK]] | ||
| Package | | Package | ||
|- | |- |
Latest revision as of 20:45, 9 May 2017
Metroid Prime 3: Corruption is the third and final game in the Metroid Prime trilogy.
Builds
Build | Date/Time | Version |
---|---|---|
v3.068 | 3/2/2006 14:55:13 | E3 2006 Prototype |
v3.436 | 2007/07/27 13:13 | Wii NTSC (Original Release) |
v3.453 | 2007/08/24 16:52 | Wii PAL |
v3.495 | 2007/11/12 14:15 | Wii NTSC-J |
v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy NTSC |
v3.629 | 2009/01/15 14:08 | Metroid Prime: Trilogy PAL |
Formats
Format | Contents |
---|---|
ANIM | Animation |
ATBL | Audio Lookup Table |
BFRC | Burst Fire Data |
CAAD | Audio Amplitude Data |
CAUD | Audio Manager Macro |
CHAR | Character |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
RSO | Shared Object |
RULE | Rule Set |
SAND | Source Animation Data |
SAVA | Area Save Info |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SPSC | Spawn Particle System |
STRG | String Table |
STRM | Streamed Audio |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
USRC | User Evaluator Data |
WPSC | Weapon Particle System |