Donkey Kong Country Returns: Difference between revisions
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>Aruki (→Builds) |
>Hiccup (added NTSC-J build info) |
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| 2010/10/22 21:39 | | 2010/10/22 21:39 | ||
| Wii NTSC 0A-1 | | Wii NTSC 0A-1 | ||
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| v75508 | |||
| 2010/11/15 18:37 | |||
| Wii NTSC-J | |||
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Latest revision as of 18:31, 23 December 2017
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Builds
| Build | Date/Time | Version |
|---|---|---|
| v74844 | 2010/10/14 00:29 | Wii NTSC 0A-0 |
| v74887 | 2010/10/16 18:49 | Wii PAL |
| v75001 | 2010/10/22 21:39 | Wii NTSC 0A-1 |
| v75508 | 2010/11/15 18:37 | Wii NTSC-J |
Formats
| Format | Contents |
|---|---|
| ANIM | Animation |
| CAUD | Audio Manager Macro |
| CHAR | Character |
| CINF | Skeleton |
| CMDL | Model |
| CPRM | Animation Collision Primitive Data |
| CSKR | Skin Rules |
| CSMP | Audio Sample |
| DCLN | Dynamic Collision |
| DGRP | Dependency Group |
| FONT | Font |
| FRME | GUI Frame |
| FSMC | Finite State Machine |
| MLVL | World |
| MREA | Area |
| NTWK | Tweaks |
| PAK | Package |
| PART | Particle System |
| RSO | Shared Object |
| RULE | Rule Set |
| SAVW | World Save Info |
| SPSC | Spawn Particle System |
| STRG | String Table |
| STRM | Streamed Audio |
| SWHC | Swoosh Particle System |
| THP | Video |
| TXTR | Texture |
| XFSC | Transform Particle System |