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  • | colspan=3 {{unknown|End of file}} [[Category:File Formats]] ...
    579 bytes (87 words) - 15:03, 14 March 2015
  • ...ormat name comes from the <code>TREE</code> fourCC at the beginning of the file. After the file header, the TREE format embeds a script layer using the [[Scriptable Layers ...
    5 KB (714 words) - 22:18, 14 September 2015
  • ...mat used in ''Metroid Prime'' and ''Metroid Prime 2: Echoes''. See [[ANIM (File Format)]] for the other revisions of this format.'' ...ormat''' is used in conjunction with [[CINF (File Format)|CINF]] + [[CSKR (File Format)|CSKR]] rigging to animate [[CMDL (Metroid Prime)|CMDL meshes]]. The ...
    14 KB (2,061 words) - 05:48, 3 March 2017
  • ...is a little-endian format; all fourCCs and magic values that appear in the file appear reversed. ...f the rest of the file (including the ToC and most of the resources in the file) will be compressed. There are some RST0 files that contain uncompressed re ...
    8 KB (1,303 words) - 06:13, 28 March 2017
  • The '''DGRP format''' is for creating dependency groups. It's one of the few formats that appears in all five Retro Studios games. | colspan=5 {{unknown|End of file}} ...
    1 KB (152 words) - 06:27, 26 December 2019
  • [[Category:File Formats]] ...
    14 KB (1,856 words) - 11:24, 6 June 2016
  • ...otype|Metroid Prime 3 E3 prototype]] has more; Metroid.pak contains a SAVA file for each area. ...ith the area count. The version is still present as the first value in the file but uses different version numbers than SAVW. ...
    1 KB (194 words) - 07:19, 5 February 2019
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    2 KB (340 words) - 08:02, 24 October 2019
  • ''See [[CMDL (File Format)]] for the other revisions of this format.'' ...with SMDL and WMDL each containing an extra data chunk at the start of the file. ...
    15 KB (2,099 words) - 19:40, 14 November 2016
  • ...reatures have a limited number of possible states they can be in. The AFSM file defines those states, and what triggers can cause it to transition to anoth ...rigger count. Note that the trigger count isn't actually used to parse the file; it's present merely because the game uses it to allocate space for each tr ...
    2 KB (312 words) - 15:04, 14 March 2015
  • ...Wii U was made, due to the substantial hardware changes and the new image formats used by GX2. [[Category:File Formats]] ...
    669 bytes (114 words) - 01:30, 24 December 2015
  • ...e found in the [[ANCS (File Format)|ANCS]] and [[SAND (File Format)|SAND]] formats. [[Category:File Formats]] ...
    2 KB (232 words) - 06:19, 3 March 2017
  • Character layouts are associated with models and skins through [[ANCS (File Format)|ANCS]] files. | colspan=4 {{unknown|End of file}} ...
    2 KB (292 words) - 18:52, 22 April 2017
  • ...ith the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining one == Formats == ...
    2 KB (283 words) - 15:33, 22 July 2019
  • |<code>int</code> ([[ATBL (File Format)|ATBL]] entry) |<code>int</code> ([[CRSC (File Format)|CRSC]] ref) ...
    4 KB (523 words) - 21:05, 26 July 2016
  • ...ectional, spot, and custom. Every light type has the same structure in the file; however, different types are utilized in different ways by the engine. ...s is calculated using the spot cutoff parameter. The cutoff value from the file is halved and converted from degrees to radians, and the cosine of the resu ...
    6 KB (866 words) - 04:30, 27 March 2019
  • == Formats == | [[AGSC (File Format)|AGSC]] ...
    3 KB (379 words) - 10:21, 24 October 2019
  • [[Category:File Formats]] ...
    6 KB (738 words) - 12:02, 15 November 2016
  • ...he vertices with the same weights need to be grouped together in the model file. ...coordinate/normal array from the model file will be inserted into the skin file. It's a byte-for-byte match with the data from the model. The purpose of th ...
    2 KB (314 words) - 15:05, 14 March 2015
  • ...rom Metroid Prime 2 and 3. For other revisions of this format, see [[SCAN (File Format)]].'' The '''SCAN file format''' describes scannable objects. The format's been updated since Prim ...
    4 KB (474 words) - 06:18, 31 December 2015
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