Meta-Transition
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Meta-transitions describe how a particular pair of animations should be transitioned between when played back-to-back. They can be found in the ANCS and SAND formats.
Format
Every meta-transition starts with a u32 type enum.
| ID | Type |
|---|---|
| 0 | Animation |
| 1 | Transition |
| 2 | Phase Transition |
| 3 | Snap |
| 4 | Unknown Type (MP3 only) |
Animation
Animation transitions play a different animation to bridge the original two.
| Type | Name | Notes |
|---|---|---|
| Meta-Animation | Animation | Animation to play. |
Transition/Phase Transition
Metroid Prime
| Offset | Type | Name | Notes |
|---|---|---|---|
| 0x0 | float | Unknown | |
| 0x4 | u32 | Unknown | |
| 0x8 | bool | Unknown | |
| 0x9 | bool | Unknown | |
| 0xA | u32 | Unknown |
Metroid Prime 3: Corruption
| Offset | Type | Name | Notes |
|---|---|---|---|
| 0x0 | u32 | Unknown | |
| 0x4 | float | Unknown | |
| 0x8 | u32 | Unknown | |
| 0xC | u16 | Unknown | |
| 0xE | bool | Unknown | |
| 0xF | u32 | Unknown |
Snap
Snap transitions simply snap from one animation to the other with nothing in between. There are no parameters.
Unknown Type
This type only appears in Metroid Prime 3.
| Offset | Type | Name | Notes |
|---|---|---|---|
| 0x0 | u32 | Unknown | |
| 0x4 | float | Unknown | |
| 0x8 | u32 | Unknown | |
| 0xC | u32 | Unknown | |
| 0x10 | u32 | Unknown |