Donkey Kong Country Returns: Difference between revisions
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>Hiccup (added NTSC-J build info) |
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== Builds == | |||
{| class="wikitable" | |||
! Build | |||
! Date/Time | |||
! Version | |||
|- | |||
| v74844 | |||
| 2010/10/14 00:29 | |||
| Wii NTSC 0A-0 | |||
|- | |||
| v74887 | |||
| 2010/10/16 18:49 | |||
| Wii PAL | |||
|- | |||
| v75001 | |||
| 2010/10/22 21:39 | |||
| Wii NTSC 0A-1 | |||
|- | |||
| v75508 | |||
| 2010/11/15 18:37 | |||
| Wii NTSC-J | |||
|} | |||
== Formats == | == Formats == | ||
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| Audio Sample | | Audio Sample | ||
|- | |- | ||
| [[DCLN ( | | [[DCLN (Metroid Prime)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
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| [[PART (File Format)|PART]] | | [[PART (File Format)|PART]] | ||
| Particle System | | Particle System | ||
|- | |- | ||
| [[RSO (File Format)|RSO]] | | [[RSO (File Format)|RSO]] |
Latest revision as of 18:31, 23 December 2017
Donkey Kong Country Returns was the rebirth of the Donkey Kong Country series, serving as Retro's first non-Metroid title. Despite being a completely different genre and playing completely differently from the Metroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally.
Builds
Build | Date/Time | Version |
---|---|---|
v74844 | 2010/10/14 00:29 | Wii NTSC 0A-0 |
v74887 | 2010/10/16 18:49 | Wii PAL |
v75001 | 2010/10/22 21:39 | Wii NTSC 0A-1 |
v75508 | 2010/11/15 18:37 | Wii NTSC-J |
Formats
Format | Contents |
---|---|
ANIM | Animation |
CAUD | Audio Manager Macro |
CHAR | Character |
CINF | Skeleton |
CMDL | Model |
CPRM | Animation Collision Primitive Data |
CSKR | Skin Rules |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
FONT | Font |
FRME | GUI Frame |
FSMC | Finite State Machine |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
RSO | Shared Object |
RULE | Rule Set |
SAVW | World Save Info |
SPSC | Spawn Particle System |
STRG | String Table |
STRM | Streamed Audio |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
XFSC | Transform Particle System |