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  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (411 words) - 10:23, 24 October 2019
  • Decals are commonly constructed via [[CRSC (File Format)|CRSC]] scripts in the event that a projectile weapon |<code>int</code> ([[CMDL (File Format)|CMDL]] ref) ...
    1 KB (201 words) - 05:36, 15 August 2016
  • ''See [[PAK (File Format)]] for the other revisions of this format.'' ...eze is the third version of the .pak format, with another layout overhaul, file IDs being extended from 64 bits to 128 bits (as they now use a new GUID sys ...
    4 KB (663 words) - 01:33, 13 April 2019
  • [[Category:File Formats]] ...
    6 KB (755 words) - 17:35, 7 February 2015
  • [[Category:File Formats]] ...
    328 bytes (48 words) - 23:28, 29 December 2016
  • ...he vertices with the same weights need to be grouped together in the model file. ...coordinate/normal array from the model file will be inserted into the skin file. It's a byte-for-byte match with the data from the model. The purpose of th ...
    2 KB (314 words) - 15:05, 14 March 2015
  • [[Category:File Formats]] ...
    1 KB (183 words) - 11:45, 25 May 2017
  • [[Category:File Formats]] ...
    757 bytes (113 words) - 00:53, 6 May 2016
  • ...e 3)|CHAR files]]. Most of the data in this format appeared in the [[ANCS (File Format)|ANCS format]] in Prime 1/2. ...(unless the animation has its events in the [[CHAR (Metroid Prime 3)|CHAR file]]). ...
    4 KB (497 words) - 22:02, 3 March 2017
  • ...ANCS (File Format)|ANCS format]] in Metroid Prime 1 and 2, and the [[CHAR (File Format)|CHAR format]] in Metroid Prime 3, Donkey Kong Country Returns, and [[Category:File Formats]] ...
    4 KB (486 words) - 06:45, 8 July 2017
  • ...e Metroid Prime trilogy and Donkey Kong Country Returns. While the [[MREA (File Format)|MREA format]] defines individual areas, the MLVL is what links toge | Asset ID ([[STRG (File Format)|STRG]]) ...
    18 KB (2,646 words) - 19:58, 20 June 2023
  • [[Category:File Formats by Game]] ...
    14 members (0 subcategories, 0 files) - 10:24, 24 October 2019
  • ''See [[STRG (File Format)]] for the other revisions of this format.'' | Always 3. See [[STRG (File Format)|hub article]] for a list of possible version numbers. ...
    4 KB (647 words) - 04:04, 29 August 2016
  • ''See [[TXTR (File Format)]] for the other revisions of this format.'' {{todo|Could possibly use some more information on how the formats work and how to decode them, but then again the Custom Mario Kart Wiiki has ...
    3 KB (492 words) - 09:16, 18 April 2019
  • [[Category:File Formats]] ...
    90 bytes (10 words) - 04:53, 2 March 2015
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (360 words) - 18:20, 8 October 2021
  • [[Category:File Formats]] ...
    3 KB (360 words) - 18:04, 6 March 2015
  • ...from the Metroid Prime series and Donkey Kong Country Returns. See [[DCLN (File Format)]] for other revisions of this format.'' ...ors and platforms. Most of the format is shared with the [[Area Collision (File Format)|MREA format]], but there are some sections that are unique to DCLN. ...
    2 KB (340 words) - 01:24, 17 August 2018
  • | colspan=4 {{unknown|End of file}} [[Category:File Formats]] ...
    3 KB (342 words) - 11:13, 17 May 2016
  • ...le is for the CHAR format from the Donkey Kong Country series. See [[CHAR (File Format)]] for the other revisions of this format.'' ...R format''' defines animated characters. It's the successor to the [[CHAR (File Format)|CHAR format]] from Prime 3. ...
    2 KB (246 words) - 22:04, 3 March 2017
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