Metroid Prime 2: Echoes
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
| Format | Contents |
|---|---|
| AFSM | AI finite state machines |
| AGSC | Sound effect groups |
| ANCS | Animation/character sets |
| ANIM | Animations |
| ATBL | Audio lookup table |
| CINF | Skeletons |
| CMDL | Models |
| CRSC | Collision response data |
| CSKR | Skin bindings |
| CSNG | MIDI data |
| DCLN | Collision OBB tree groups |
| DGRP | Dependency groups |
| DPSC | Decal data |
| DSP | Music |
| DUMB | Raw binary data |
| EGMC | Unknown |
| ELSC | Electricity particles |
| EVNT | Animation event data |
| FSM2 | Another finite state machine format |
| FONT | Fonts |
| FRME | GUI frames |
| HINT | Hint system hints |
| MAPA | Area maps |
| MAPW | World maps |
| MAPU | Universe map |
| MLVL | Worlds |
| MREA | Areas (room geometry, collision, objects, lights, etc) |
| NTWK | Tweak data |
| PAK | Packfiles |
| PART | Particles |
| PATH | AI navigation mesh |
| SAVW | World save info |
| SCAN | Scannable object info |
| STLC | Audio name lookup |
| STRG | String tables |
| SWHC | Swoosh particles |
| THP | Videos |
| TXTR | Textures |
| WPSC | Weapon projectile data |