Metroid Prime 3: Corruption is the third and final game in the Metroid Prime trilogy.
Builds
Build
|
Date/Time
|
Version
|
v3.068
|
3/2/2006 14:55:13
|
E3 2006 Prototype
|
v3.436
|
2007/07/27 13:13
|
Wii NTSC (Original Release)
|
v3.453
|
2007/08/24 16:52
|
Wii PAL
|
v3.495
|
2007/11/12 14:15
|
Wii NTSC-J
|
v3.593
|
2008/08/21 17:09
|
Metroid Prime: Trilogy NTSC
|
v3.629
|
2009/01/15 14:08
|
Metroid Prime: Trilogy PAL
|
Formats
Format
|
Contents
|
ANIM
|
Animation
|
ATBL
|
Audio Lookup Table
|
BFRC
|
Burst Fire Data
|
CAAD
|
Audio Amplitude Data
|
CAUD
|
Audio Manager Macro
|
CHAR
|
Character
|
CINF
|
Skeleton
|
CMDL
|
Model
|
CRSC
|
Collision Response Particle System
|
CSKR
|
Skin Rules
|
CSMP
|
Audio Sample
|
DCLN
|
Dynamic Collision
|
DGRP
|
Dependency Group
|
DPSC
|
Decal Particle System
|
DUMB
|
Binary Data
|
EGMC
|
Editor Object to Static Geometry Map
|
ELSC
|
Electric Particle System
|
FONT
|
Font
|
FRME
|
GUI Frame
|
FSM2
|
Finite State Machine 2
|
HINT
|
Hint System
|
MAPA
|
Area Map
|
MAPW
|
World Map
|
MLVL
|
World
|
MREA
|
Area
|
NTWK
|
Tweaks
|
PAK
|
Package
|
PART
|
Particle System
|
PATH
|
Pathfinding
|
RSO
|
Shared Object
|
RULE
|
Rule Set
|
SAND
|
Source Animation Data
|
SAVA
|
Area Save Info
|
SAVW
|
World Save Info
|
SCAN
|
Scannable Object Info
|
SPSC
|
Spawn Particle System
|
STRG
|
String Table
|
STRM
|
Streamed Audio
|
SWHC
|
Swoosh Particle System
|
THP
|
Video
|
TXTR
|
Texture
|
USRC
|
User Evaluator Data
|
WPSC
|
Weapon Particle System
|