Metroid Prime 2: Echoes: Difference between revisions
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| 9/21/2004 10:45:09 | | 9/21/2004 10:45:09 | ||
| Multi-Game Demo Disc v20, v23-26 | | Multi-Game Demo Disc v20, v23-26 | ||
|- | |||
| v0.237 | |||
| 9/29/2004 14:51:17 | |||
| EUR Interactive Multi-Game Demo Disc: November 2004 | |||
|- | |- | ||
| v1.028 | | v1.028 | ||
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| 12/20/2004 11:53:11 | | 12/20/2004 11:53:11 | ||
| GameCube 0-00 NTSC-J | | GameCube 0-00 NTSC-J | ||
|- | |||
| v3.561 | |||
| 2008/06/30 14:13 | |||
| Wii de Asobu | |||
|- | |- | ||
| v3.593 | | v3.593 | ||
| 2008/08/21 17:09 | | 2008/08/21 17:09 | ||
| Metroid Prime: Trilogy | | Metroid Prime: Trilogy NTSC | ||
|- | |||
| v3.629 | |||
| 2009/01/15 14:08 | |||
| Metroid Prime: Trilogy PAL | |||
|} | |} | ||
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| Spatial Primitive | | Spatial Primitive | ||
|- | |- | ||
| [[DCLN ( | | [[DCLN (Metroid Prime)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
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| [[SCAN (Metroid Prime 2)|SCAN]] | | [[SCAN (Metroid Prime 2)|SCAN]] | ||
| Scannable Object Info | | Scannable Object Info | ||
|- | |||
| [[Scriptable_Layers_(Metroid_Prime_2)|SCLY]] | |||
| Scriptable Layers | |||
|- | |- | ||
| [[SPSC (File Format)|SPSC]] | | [[SPSC (File Format)|SPSC]] | ||
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| [[THP (File Format)|THP]] | | [[THP (File Format)|THP]] | ||
| Video | | Video | ||
|- | |||
| [[TREE (File Format)|TREE]] | |||
| Pause Menu Hierarchy | |||
|- | |- | ||
| [[TXTR (Metroid Prime)|TXTR]] | | [[TXTR (Metroid Prime)|TXTR]] |
Latest revision as of 20:24, 24 August 2021
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Builds
Build | Date/Time | Version |
---|---|---|
v0.160 | 6/29/2004 18:53:25 | Metroid Prime 2: Echoes Bonus Disc |
v0.227 | 9/21/2004 10:45:09 | Multi-Game Demo Disc v20, v23-26 |
v0.237 | 9/29/2004 14:51:17 | EUR Interactive Multi-Game Demo Disc: November 2004 |
v1.028 | 10/18/2004 10:44:32 | GameCube 0-00 NTSC (Original Release) |
v1.035 | 10/27/2004 19:48:17 | GameCube 0-00 PAL |
v1.036 | 12/20/2004 11:53:11 | GameCube 0-00 NTSC-J |
v3.561 | 2008/06/30 14:13 | Wii de Asobu |
v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy NTSC |
v3.629 | 2009/01/15 14:08 | Metroid Prime: Trilogy PAL |
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
CSPP | Spatial Primitive |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPU | Universe Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
PTLA | Portal Area |
REL | Relocatable Module |
RULE | Rule Set |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SCLY | Scriptable Layers |
SPSC | Spawn Particle System |
SRSC | Sorted Particle System |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TREE | Pause Menu Hierarchy |
TXTR | Texture |
WPSC | Weapon Particle System |