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  • .... The [[Metroid Prime 3 Prototype|Metroid Prime 3 E3 prototype]] has more; Metroid.pak contains a SAVA file for each area. ...ent as the first value in the file but uses different version numbers than SAVW. ...
    1 KB (194 words) - 07:19, 5 February 2019
  • ...128-bit ID used to uniquely identify an object. They are used in [[Metroid Prime 3: Corruption]] and [[Donkey Kong Country Returns]] to uniquely identify a ...The GUIDs declared from the SAVW file are only valid within the world the SAVW file is associated with; reusing the same GUID from a different world is tr ...
    2 KB (369 words) - 07:19, 5 February 2019
  • ...etroid Prime series, it has a surprising number of similarities to Metroid Prime 3 internally. | [[DCLN (Metroid Prime)|DCLN]] ...
    2 KB (278 words) - 18:31, 23 December 2017
  • ...' is an early, clearly unfinished version of the E3 2006 demo of [[Metroid Prime 3: Corruption]] that leaked online. The build date is 3/2/2006 14:55:13. Wh | [[CMDL (Metroid Prime)|CMDL]] ...
    3 KB (379 words) - 10:21, 24 October 2019
  • ...f [[Metroid Prime 2: Echoes]] through a bundle with the original [[Metroid Prime]], as well as via Nintendo Power. It contains a slightly modified version o | [[CMDL (Metroid Prime)|CMDL]] ...
    3 KB (411 words) - 10:23, 24 October 2019
  • '''Metroid Prime 3: Corruption''' is the third and final game in the Metroid Prime trilogy. | Metroid Prime: Trilogy NTSC ...
    3 KB (373 words) - 20:45, 9 May 2017
  • '''Metroid Prime''' is the first game developed by Retro Studios. | Metroid Prime: Trilogy NTSC ...
    3 KB (360 words) - 18:20, 8 October 2021
  • ...oid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro. | Metroid Prime 2: Echoes Bonus Disc ...
    3 KB (428 words) - 20:24, 24 August 2021
  • The '''SAVW format''' describes save data in the Metroid Prime series and Donkey Kong Country Returns. It allows any data used by the game ...r removed. The main difference between formats is that starting in Metroid Prime 3, the engine stores references to saved variables through a combination of ...
    7 KB (976 words) - 07:18, 5 February 2019
  • The '''MLVL format''' defines worlds in the Metroid Prime trilogy and Donkey Kong Country Returns. While the [[MREA (File Format)|MRE | Controls which temple key icons appear on the map screen. Appears in Prime 3 but always 0. ...
    18 KB (2,646 words) - 19:58, 20 June 2023