Metroid Prime is the first game developed by Retro Studios.
Builds
| Build
|
Date/Time
|
Version
|
|
|
Jul 24 2002 14:11:18
|
Multi-Game Demo Disc v7-9
|
| v1.088
|
10/29/2002 2:21:25
|
GameCube 0-00 NTSC (Original Release)
|
| v1.093
|
11/5/2002 19:50:01
|
GameCube 0-01 NTSC
|
| v1.097
|
12/19/2002 16:03:43
|
GameCube 0-30 NTSC-K
|
| v1.101
|
1/14/2003 17:57:24
|
EUR Interactive Multi-Game Demo Disc: February 2003
|
| v1.110
|
2/4/2003 22:16:07
|
GameCube 0-00 PAL
|
| v1.111
|
2/11/2003 10:03:22
|
GameCube 0-00 NTSC-J (Original JP Release)
|
| v1.111
|
3/10/2003 17:56:21
|
GameCube 0-02 NTSC (Player's Choice)
|
| v3.570
|
2008/07/22 12:23
|
Wii de Asobu
|
| v3.593
|
2008/08/21 17:09
|
Metroid Prime: Trilogy NTSC
|
| v3.629
|
2009/01/15 14:08
|
Metroid Prime: Trilogy PAL
|
Formats
| Format
|
Contents
|
| AFSM
|
AI Finite State Machine
|
| AGSC
|
Audio Group Set
|
| ANCS
|
Animation/Character Set
|
| ANIM
|
Animation
|
| ATBL
|
Audio Lookup Table
|
| CINF
|
Skeleton
|
| CMDL
|
Model
|
| CRSC
|
Collision Response Particle System
|
| CSKR
|
Skin Rules
|
| CSNG
|
MusyX MIDI File
|
| CTWK
|
Tweaks
|
| DCLN
|
Dynamic Collision
|
| DGRP
|
Dependency Group
|
| DPSC
|
Decal Particle System
|
| DSP
|
Music
|
| DUMB
|
Binary Data
|
| ELSC
|
Electric Particle System
|
| EVNT
|
Animation Event Data
|
| FONT
|
Font
|
| FRME
|
GUI Frame
|
| HINT
|
Hint System
|
| MAPA
|
Area Map
|
| MAPU
|
Universe Map
|
| MAPW
|
World Map
|
| MLVL
|
World
|
| MREA
|
Area
|
| PAK
|
Package
|
| PART
|
Particle System
|
| PATH
|
Pathfinding
|
| REL
|
Relocatable Module
|
| SAVW
|
World Save Info
|
| SCAN
|
Scannable Object Info
|
| STRG
|
String Table
|
| SWHC
|
Swoosh Particle System
|
| THP
|
Video
|
| TXTR
|
Texture
|
| WPSC
|
Weapon Particle System
|