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  • [[Category:File Formats by Game]] ...
    14 members (0 subcategories, 0 files) - 10:24, 24 October 2019
  • ''See [[STRG (File Format)]] for the other revisions of this format.'' | Always 3. See [[STRG (File Format)|hub article]] for a list of possible version numbers. ...
    4 KB (647 words) - 04:04, 29 August 2016
  • ...ANCS (File Format)|ANCS format]] in Metroid Prime 1 and 2, and the [[CHAR (File Format)|CHAR format]] in Metroid Prime 3, Donkey Kong Country Returns, and [[Category:File Formats]] ...
    4 KB (486 words) - 06:45, 8 July 2017
  • ...e Metroid Prime trilogy and Donkey Kong Country Returns. While the [[MREA (File Format)|MREA format]] defines individual areas, the MLVL is what links toge | Asset ID ([[STRG (File Format)|STRG]]) ...
    18 KB (2,646 words) - 19:58, 20 June 2023
  • [[Category:File Formats]] ...
    90 bytes (10 words) - 04:53, 2 March 2015
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (360 words) - 18:20, 8 October 2021
  • ''See [[TXTR (File Format)]] for the other revisions of this format.'' {{todo|Could possibly use some more information on how the formats work and how to decode them, but then again the Custom Mario Kart Wiiki has ...
    3 KB (492 words) - 09:16, 18 April 2019
  • ...from the Metroid Prime series and Donkey Kong Country Returns. See [[DCLN (File Format)]] for other revisions of this format.'' ...ors and platforms. Most of the format is shared with the [[Area Collision (File Format)|MREA format]], but there are some sections that are unique to DCLN. ...
    2 KB (340 words) - 01:24, 17 August 2018
  • | colspan=4 {{unknown|End of file}} [[Category:File Formats]] ...
    3 KB (342 words) - 11:13, 17 May 2016
  • ...le is for the CHAR format from the Donkey Kong Country series. See [[CHAR (File Format)]] for the other revisions of this format.'' ...R format''' defines animated characters. It's the successor to the [[CHAR (File Format)|CHAR format]] from Prime 3. ...
    2 KB (246 words) - 22:04, 3 March 2017
  • [[Category:File Formats]] ...
    3 KB (360 words) - 18:04, 6 March 2015
  • [[Category:File Formats by Game]] ...
    17 members (0 subcategories, 0 files) - 10:25, 24 October 2019
  • ...L (Donkey Kong Country Returns)|CMDL]] and [[MREA (Metroid Prime 3)|MREA]] formats. ...r|There is an unknown value in the surface header, and the possible vertex formats should be documented.}} ...
    6 KB (992 words) - 00:47, 4 September 2016
  • | Asset ID ([[MSBT (File Format)|MSBT]]) | Reference to the MSBT file containing all level names. ...
    2 KB (285 words) - 19:14, 4 November 2017
  • ...nd in the [[CHAR (File Format)|CHAR format]], as well as Prime 3's [[SAND (File Format)|SAND format]]. === File Structure (Metroid Prime 1/2) === ...
    7 KB (853 words) - 20:17, 9 June 2021
  • The '''STRG format''' is used to store string tables. Each STRG file can contain any number of strings, as well as variations for different lang [[Category:File Formats]] ...
    917 bytes (135 words) - 17:41, 29 May 2015
  • ...stores the collision geometry for levels, and can be found in the [[MREA (File Format)|MREA]] format. Most of it is shared with the [[DCLN (Metroid Prime) | [[Collision Index Data (File Format)|Collision Index Data]] ...
    4 KB (690 words) - 20:03, 30 December 2016
  • ...es are the named resources; the rest are dependencies. There are three pak formats: [[Category:File Formats]] ...
    554 bytes (91 words) - 16:06, 5 February 2015
  • |[[File:Powercannon_render3.png|200px]] |[[File:Morphball_wire.png|50px|link=Category:Major research needed]] ...
    968 bytes (120 words) - 07:52, 24 October 2019
  • The '''EGMC''' file format is in Metroid Prime 2 and 3. Its extension stands for '''''E'''ditor | colspan=4 {{unknown|End of file}} ...
    1 KB (173 words) - 05:45, 23 May 2016
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