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  • The '''ANIM''' format is used to represent discrete [[wikipedia:Key frame|animation key ANIMs are used in a variety of ways by Retro's engine. A single ANIM resource is known as ...
    1,014 bytes (141 words) - 00:50, 6 May 2016
  • '''Char Anim Time''' is a small structure that appears in many animation-related file fo ...
    742 bytes (90 words) - 05:47, 3 March 2017
  • ...IM format used in ''Metroid Prime'' and ''Metroid Prime 2: Echoes''. See [[ANIM (File Format)]] for the other revisions of this format.'' The '''ANIM format''' is used in conjunction with [[CINF (File Format)|CINF]] + [[CSKR ...
    14 KB (2,061 words) - 05:48, 3 March 2017
  • ''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.'' The '''ANIM format''' is used in conjunction with [[CINF]] + [[CSKR]] ...
    5 KB (711 words) - 16:42, 8 May 2016

Page text matches

  • The '''ANIM''' format is used to represent discrete [[wikipedia:Key frame|animation key ANIMs are used in a variety of ways by Retro's engine. A single ANIM resource is known as ...
    1,014 bytes (141 words) - 00:50, 6 May 2016
  • ''Play'' meta-animations simply play an [[ANIM (File Format)|ANIM]] animation. | Asset ID ([[ANIM (File Format)|ANIM]]) ...
    2 KB (311 words) - 23:48, 7 March 2017
  • | '''Anim State Count''' | Number of anim states ...
    4 KB (486 words) - 06:45, 8 July 2017
  • | '''Anim Event Set Count''' | Count of anim event sets. There'll be one set per animation that uses events (unless the ...
    4 KB (497 words) - 22:02, 3 March 2017
  • | '''File ID''' Often [[ANIM (File Format)|ANIM]] files | '''File Type''' Either "ANIM" or something else ...
    2 KB (246 words) - 22:04, 3 March 2017
  • | '''Anim Event Set Count''' | Count of anim event sets used by this character. There'll be one set per animation that u ...
    8 KB (1,077 words) - 23:56, 7 March 2017
  • ''This article is for the ANIM format used in ''Metroid Prime 3''. See [[ANIM (File Format)]] for the other revisions of this format.'' The '''ANIM format''' is used in conjunction with [[CINF]] + [[CSKR]] ...
    5 KB (711 words) - 16:42, 8 May 2016
  • | [[ANIM (File Format)|ANIM]] ...
    2 KB (283 words) - 15:33, 22 July 2019
  • '''Char Anim Time''' is a small structure that appears in many animation-related file fo ...
    742 bytes (90 words) - 05:47, 3 March 2017
  • | [[ANIM (File Format)|ANIM]] ...
    2 KB (278 words) - 18:31, 23 December 2017
  • | [[ANIM (File Format)|ANIM]] ...
    2 KB (340 words) - 08:02, 24 October 2019
  • ...IM format used in ''Metroid Prime'' and ''Metroid Prime 2: Echoes''. See [[ANIM (File Format)]] for the other revisions of this format.'' The '''ANIM format''' is used in conjunction with [[CINF (File Format)|CINF]] + [[CSKR ...
    14 KB (2,061 words) - 05:48, 3 March 2017
  • | [[ANIM (File Format)|ANIM]] ...
    3 KB (379 words) - 10:21, 24 October 2019
  • | [[ANIM (File Format)|ANIM]] ...
    3 KB (411 words) - 10:23, 24 October 2019
  • | [[ANIM (File Format)|ANIM]] ...
    3 KB (373 words) - 20:45, 9 May 2017
  • | [[Char Anim Time]] | Time (in seconds) from start of [[ANIM (File Format)|ANIM]] to trigger event ...
    7 KB (853 words) - 20:17, 9 June 2021
  • | [[ANIM (Metroid Prime)|ANIM]] ...
    3 KB (360 words) - 18:20, 8 October 2021
  • | [[ANIM (File Format)|ANIM]] ...
    3 KB (428 words) - 20:24, 24 August 2021
  • * [[ANIM (File Format)|ANIM]] ...
    6 KB (881 words) - 01:32, 13 April 2019
  • | Asset ID ([[ANIM_(File_Format)|ANIM]]) | '''ANIM ID''' ...
    12 KB (1,442 words) - 08:04, 3 March 2017
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