SCAN (Metroid Prime): Difference between revisions
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>MrSinistar (Thanks to Antidote for helping crack this format even further! I confirmed hex edits in Dolphin and found the red symbol flag.) |
>MrSinistar (SCAN Header is complete!) |
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Line 32: | Line 32: | ||
| 0x10 | | 0x10 | ||
| 4 | | 4 | ||
| '''Scan Speed'''; 0 = Fast Scan, 1 = Slower Scan, usually found in boss fights | |||
|- | |- | ||
| 0x14 | | 0x14 |
Revision as of 08:40, 27 January 2015
The .SCAN file format describes scannable objects, and has references to several resources. It is a relatively simple format and has a static size.
This file format needs a lot of research Too many unknowns. |
Header
The header is rather simple, and consists of the following:
Offset | Size | Description |
---|---|---|
0x0 | 4 | Version |
0x4 | 4 | Magic; always 0x0BADBEEF |
0x8 | 4 | FRME ID |
0xC | 4 | STRG ID |
0x10 | 4 | Scan Speed; 0 = Fast Scan, 1 = Slower Scan, usually found in boss fights |
0x14 | 4 | Scan Type; 0 = No message, 1 = Pirate Data, 2 = Chozo Lore, 3 = Creatures, 4 = Research |
0x18 | 1 | Red Scan Symbol Flag; 0 = Orange symbol, 1 = Red symbol |
0x19 | End of header |
Entry
Following the header is an array of 4 structs which follow this format:
Offset | Size | Description |
---|---|---|
0x0 | 4 | TXTR ID |
0x4 | 4 | Unknown - float |
0x8 | 4 | Unknown - long |
0xC | 4 | Unknown - long |
0x10 | 4 | Unknown - long |
0x14 | 4 | Unknown - long |
0x18 | 4 | Unknown - float |
0x1C | End of entry |