imported>Antidote |
>Aruki |
(No difference)
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Revision as of 18:02, 3 March 2017
The CHAR format defines animated characters; it's the successor to the ANCS format from Prime 1 and 2, and the format is extremely similar.
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This file format needs a lot of research This format hasn't been researched/documented very well yet, but it appears to be extremely similar to ANCS.
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Format
Type
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Description
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char
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Unknown
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char
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Unknown
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Character Info
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Specific settings and resources used by this character
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Animation Set
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Events, Animations, and Hitbox related settings
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CharacterInfo
Type
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Count
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Description
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string
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1
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Character name
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CMDL
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1
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Character model
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CSKR
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1
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Character skin
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u64
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1
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Overlay count
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Overlays
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overlay_count
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Overlays used for various status effects, such as Frozen, Hazard, or Hyper
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CINF
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1
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Character skeleton
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SAND
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1
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Character sand
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PASDatabase
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1
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Parameterized Animation Set Database
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Particle Resource Data
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1
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Various Particle Systems used by this character.
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Overlay
Overlays are external models that are skinned and attached to the rig for certain status effects, the layout simply consists of a FourCC value, a CMDL reference, and a CSKR reference.
Type
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Description
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FourCC
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The type of status effect this overlay is for, FRZN , HYPR , or HZRD are known values, there may be more
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u64
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CMDL id
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u64
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CSKR id
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ParticleResData
Particle Resource data is simply a list of particle systems that can be used with this character.
Type
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Count
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Description
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u32
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1
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PART count
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u64
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part_count
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PART ids
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u32
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1
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SWHC count
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u64
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swhc_count
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SWHC ids
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u32
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1
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UNKNOWN count
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u64
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unk_count
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UNKNOWN ids
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u32
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1
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ELSC count
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u64
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elsc_count
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ELSC ids
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u32
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1
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SPSC count
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u64
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spsc_count
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SPSC ids
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u32
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1
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UNKNOWN count
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u64
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unk_count
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UNKNOWN ids
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AnimationSet
The Animation Set saw the largest change from Metroid Prime 1/2, gone are Transitions, Half Transitions and AdditiveInfo, EVNT was overhauled, AABBs were moved from CharacterInfo, and Hitboxes were added.
Type
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Count
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Description
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u32
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1
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EVNT count
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EVNT
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evnt_count
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Events available for use by various animations, how events are linked to animations is currently unknown
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u32
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1
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Animation count
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Animation
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animation_count
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Animations used by this character
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u32
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1
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Animation AABB count
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AnimationAABB
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animation_aabb_count
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Animation bounds
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u8
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1
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UNKNOWN
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u32
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1
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Additive Animation count
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bool
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additive_animation_count
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A true/false value map for additive animations, true if an animation is additive, false otherwise.
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u32
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1
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HitboxSet count
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HitboxSet
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hitbox_set_count
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Hitbox Sets for animations
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u32
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1
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ANIM count
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u64
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anim_count
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ANIM ids
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EVNT
Not much is currently known about the actual structure of the new EVNT format, so much of the structure is a complete guess.
Type
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Count
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Description
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u32
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1
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Index of this particular event, how it's currently used is unknown
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u32
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1
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ParticlePOINode count
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ParticlePOINode
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particle_poi_node_count
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Particle effects events that can be triggered during the course of the animation
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u32
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1
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SoundPOINode count
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SoundPOINode
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sound_poi_node_count
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Sound effect events that can be triggered during the course of the animation
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ParticlePOINode
Type
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Description
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POI Header
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Basic information about this particular event
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FourCC
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Type, PART is the most common, not aware of any others being used
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u64
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Particle ID, file type corresponds to the previous value.
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float
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Scale of the particle system.
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u32
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Parent Mode
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SoundPOINode
Type
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Count
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Description
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Notes
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POI Header
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1
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Basic information about this particular event
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u64
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1
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CAUD id
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u32
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1
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UNKNOWN
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u32
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1
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UNKNOWN
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u32
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1
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UNKNOWN
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Dictates the presence of the following values, if 1, the following float exists, otherwise 35 unknown bytes.
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float
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1
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UNKNOWN
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Only present if the previous value is 1
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u8
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35
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UNKNOWN
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Only present if the value above does not exist
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Type
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Description
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string
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UNKNOWN
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u16
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UNKNOWN
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string
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UNKNOWN
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u16
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u8
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UNKNOWN
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float
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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AnimationAABB
Type
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Description
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u64
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ANIM
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float2x3
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Axis Aligned Bounding Box
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HitboxSet
Type
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Count
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Description
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string
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1
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Name
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u32
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1
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Hitbox count
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Hitbox
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hitbox_count
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Hitboxes for bones used in an animation
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Hitbox
Type
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Description
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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u32
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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float
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UNKNOWN
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string
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Bone name
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float
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UNKNOWN
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