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  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (411 words) - 10:23, 24 October 2019
  • This file format was introduced in Metroid Prime 2 and has appeared in every Retro ga | Count of rules in the file. ...
    4 KB (483 words) - 12:03, 15 November 2016
  • ''See [[PAK (File Format)]] for the other revisions of this format.'' ...Prime 2 is a fairly simple packfile format; files are stored with a 32-bit file ID, and can optionally be compressed with zlib (Metroid Prime) or LZO1X-999 ...
    8 KB (1,416 words) - 01:31, 13 April 2019
  • ...overhaul in Metroid Prime 3. The format is seen in both the CMDL and MREA formats and is identical in both. This particular material format appears in Metroi | [[TXTR (File Format)|TXTR]] ...
    9 KB (1,282 words) - 06:57, 18 February 2016
  • [[Category:File Formats]] ...
    489 bytes (64 words) - 18:03, 3 March 2017
  • [[Category:File Formats]] ...
    3 KB (360 words) - 18:04, 6 March 2015
  • | [[MAPA (File Format)|MAPA]] | This is the MAPA file that contains the hexagon model ...
    2 KB (248 words) - 07:33, 27 July 2016
  • ''See [[MREA (File Format)]] for the other revisions of this format.'' ...ount and the size of each one; using these is the only way to navigate the file. ...
    12 KB (1,781 words) - 02:09, 10 May 2017
  • ...nd in the [[CHAR (File Format)|CHAR format]], as well as Prime 3's [[SAND (File Format)|SAND format]]. === File Structure (Metroid Prime 1/2) === ...
    7 KB (853 words) - 20:17, 9 June 2021
  • ...rmat; it's a container for raw data dumps. For example, the MazeSeeds DUMB file in Metroid Prime is simply a dump of 300 32-bit values that are used as see [[Category:File Formats]] ...
    319 bytes (52 words) - 15:49, 28 January 2015
  • ...be found in the [[MREA (File Format)|MREA format]] as well as the [[DCLN (File Format)|DCLN format]]. ...st internally in Prime 1 as well, but they aren't exposed to the collision file format.) ...
    19 KB (2,361 words) - 08:53, 29 December 2016
  • ''See [[PAK (File Format)]] for the other revisions of this format.'' The next part of the file, starting at 0x40, is a brief list of each section in the pak and its size. ...
    6 KB (881 words) - 01:32, 13 April 2019
  • ...x character animations (defined by [[ANCS (File Format)|ANCS]] and [[CHAR (File Format)|CHAR]]). [[Category:File Formats]] ...
    1,014 bytes (141 words) - 00:50, 6 May 2016
  • ...|MREA files]] in script object properties, but it can also appear in other formats. [[Category:File Formats]] ...
    3 KB (414 words) - 19:00, 3 March 2017
  • == File Layout == All effect script file formats are read linearly to populate a ''description'' tree of element nodes, serv ...
    30 KB (3,657 words) - 04:05, 29 February 2016
  • Decals are commonly constructed via [[CRSC (File Format)|CRSC]] scripts in the event that a projectile weapon |<code>int</code> ([[CMDL (File Format)|CMDL]] ref) ...
    1 KB (201 words) - 05:36, 15 August 2016
  • ...roid Prime 2, 3, and Donkey Kong Country Returns. See [[Scriptable Layers (File Format)]] for other revisions of this format.'' ...when objects were modified during development, since this change meant the file could still be read correctly if properties were added or removed from an o ...
    7 KB (1,074 words) - 06:22, 27 June 2017
  • ...rs in both the [[CMDL (File Format)|CMDL]] and [[MREA (File Format)|MREA]] formats, and is identical between both. This format is used in all three Prime game ...tained in the file. This is required to navigate to different parts of the file, and is required in order to read the geometry data correctly. Sections are ...
    9 KB (1,536 words) - 23:53, 17 August 2023
  • [[Category:File Formats]] ...
    6 KB (755 words) - 17:35, 7 February 2015
  • [[Category:File Formats]] ...
    328 bytes (48 words) - 23:28, 29 December 2016
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