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  • ''See [[PAK (File Format)]] for the other revisions of this format.'' ...eze is the third version of the .pak format, with another layout overhaul, file IDs being extended from 64 bits to 128 bits (as they now use a new GUID sys ...
    4 KB (663 words) - 01:33, 13 April 2019
  • [[Category:File Formats]] ...
    757 bytes (113 words) - 00:53, 6 May 2016
  • ...e 3)|CHAR files]]. Most of the data in this format appeared in the [[ANCS (File Format)|ANCS format]] in Prime 1/2. ...(unless the animation has its events in the [[CHAR (Metroid Prime 3)|CHAR file]]). ...
    4 KB (497 words) - 22:02, 3 March 2017
  • ''See [[MREA (File Format)]] for the other revisions of this format.'' ...ount and the size of each one; using these is the only way to navigate the file. ...
    6 KB (932 words) - 05:57, 26 February 2017
  • ''See [[STRG (File Format)]] for the other revisions of this format.'' | Always 3. See [[STRG (File Format)|hub article]] for a list of possible version numbers. ...
    4 KB (647 words) - 04:04, 29 August 2016
  • ...ANCS (File Format)|ANCS format]] in Metroid Prime 1 and 2, and the [[CHAR (File Format)|CHAR format]] in Metroid Prime 3, Donkey Kong Country Returns, and [[Category:File Formats]] ...
    4 KB (486 words) - 06:45, 8 July 2017
  • ''See [[MREA (File Format)]] for the other revisions of this format.'' ...some new data sections and the ability to compress most of the data in the file. ...
    9 KB (1,372 words) - 21:07, 24 January 2022
  • [[Category:File Formats]] ...
    90 bytes (10 words) - 04:53, 2 March 2015
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (360 words) - 18:20, 8 October 2021
  • ''See [[TXTR (File Format)]] for the other revisions of this format.'' {{todo|Could possibly use some more information on how the formats work and how to decode them, but then again the Custom Mario Kart Wiiki has ...
    3 KB (492 words) - 09:16, 18 April 2019
  • | colspan=4 {{unknown|End of file}} [[Category:File Formats]] ...
    3 KB (342 words) - 11:13, 17 May 2016
  • ...le is for the CHAR format from the Donkey Kong Country series. See [[CHAR (File Format)]] for the other revisions of this format.'' ...R format''' defines animated characters. It's the successor to the [[CHAR (File Format)|CHAR format]] from Prime 3. ...
    2 KB (246 words) - 22:04, 3 March 2017
  • file tagged with <code>ELSM</code>. Any of the following properties are loaded i {{ParticlePropertyRow|SSWH|[[SWHC (File Format)|SWHC]]|Child Swoosh|System Init|Use swoosh system to draw effect; c ...
    5 KB (608 words) - 06:08, 11 June 2017
  • The '''.MAPA file format''' defines the minimap models used in the Metroid Prime series. MAPA [[Category:File Formats]] ...
    6 KB (863 words) - 03:00, 2 May 2023
  • ...L (Donkey Kong Country Returns)|CMDL]] and [[MREA (Metroid Prime 3)|MREA]] formats. ...r|There is an unknown value in the surface header, and the possible vertex formats should be documented.}} ...
    6 KB (992 words) - 00:47, 4 September 2016
  • | Asset ID ([[MSBT (File Format)|MSBT]]) | Reference to the MSBT file containing all level names. ...
    2 KB (285 words) - 19:14, 4 November 2017
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    3 KB (428 words) - 20:24, 24 August 2021
  • The '''STRG format''' is used to store string tables. Each STRG file can contain any number of strings, as well as variations for different lang [[Category:File Formats]] ...
    917 bytes (135 words) - 17:41, 29 May 2015
  • ...stores the collision geometry for levels, and can be found in the [[MREA (File Format)|MREA]] format. Most of it is shared with the [[DCLN (Metroid Prime) | [[Collision Index Data (File Format)|Collision Index Data]] ...
    4 KB (690 words) - 20:03, 30 December 2016
  • ...es are the named resources; the rest are dependencies. There are three pak formats: [[Category:File Formats]] ...
    554 bytes (91 words) - 16:06, 5 February 2015
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