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  • ...rmat)|ANCS]], [[CHAR (File Format)|CHAR]], and [[SAND (File Format)|SAND]] formats. ''Play'' meta-animations simply play an [[ANIM (File Format)|ANIM]] animation. ...
    2 KB (311 words) - 23:48, 7 March 2017
  • == File Layout == All effect script file formats are read linearly to populate a ''description'' tree of element nodes, serv ...
    30 KB (3,657 words) - 04:05, 29 February 2016
  • [[Category:File Formats by Game]] ...
    2 members (0 subcategories, 0 files) - 10:25, 24 October 2019
  • ''See [[CMDL (File Format)]] for the other revisions of this format.'' ...ount and the size of each one; using these is the only way to navigate the file. ...
    4 KB (521 words) - 12:49, 8 September 2016
  • ''See [[TXTR (File Format)]] for the other revisions of this format.'' ...o have some documentation on how to deswizzle/decompress different texture formats.}} ...
    6 KB (995 words) - 21:04, 17 December 2017
  • ...rs in both the [[CMDL (File Format)|CMDL]] and [[MREA (File Format)|MREA]] formats, and is identical between both. This format is used in all three Prime game ...tained in the file. This is required to navigate to different parts of the file, and is required in order to read the geometry data correctly. Sections are ...
    9 KB (1,536 words) - 23:53, 17 August 2023
  • ...s afterwards). Each layer's name and default state is found in the [[MLVL (File Format)|MLVL]] format. Each instance has a large number of parameters that [[Category:File Formats]] ...
    2 KB (272 words) - 01:21, 21 July 2015
  • ...for GameCube games. This is essentially the GameCube's equivalent of a DLL file, allowing for code modules to be dynamically linked at runtime and unlinked | Unique ID identifying this module. The main [[DOL (File Format)|DOL file]] is module 0, so REL modules will start from ID 1. ...
    10 KB (1,459 words) - 19:15, 17 February 2017
  • [[Category:File Formats]] ...
    177 bytes (20 words) - 16:13, 5 February 2015
  • == Formats == | [[AFSM (File Format)|AFSM]] ...
    2 KB (340 words) - 08:02, 24 October 2019
  • ...''' defines the map for a world, which is basically just a list of [[MAPA (File Format)|MAPA files]]. ...f the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones. ...
    1,008 bytes (150 words) - 02:21, 25 May 2016
  • ...ticle is for the CHAR format from Metroid Prime 3: Corruption. See [[CHAR (File Format)]] for the other revisions of this format.'' ...r contains multiple characters; instead, every character gets its own CHAR file, and any animation data shared with other characters is stored in SAND. ...
    8 KB (1,077 words) - 23:56, 7 March 2017
  • ''See [[MREA (File Format)]] for the other revisions of this format.'' ...ount and the size of each one; using these is the only way to navigate the file. ...
    6 KB (932 words) - 05:57, 26 February 2017
  • [[Category:File Formats by Type]] ...
    3 members (0 subcategories, 0 files) - 10:26, 24 October 2019
  • [[Category:File Formats]] ...
    1 KB (188 words) - 15:47, 1 October 2016
  • ...in both the [[CMDL (Metroid Prime)|CMDL]] and [[MREA (File Format)|MREA]] formats and is identical in both. This particular material format appears in both M Materials come as part of a set; often there will only be one set per file, but many CMDLs can have more than one. The set begins with a short header ...
    16 KB (2,529 words) - 19:41, 4 March 2018
  • ''See [[MREA (File Format)]] for the other revisions of this format.'' ...some new data sections and the ability to compress most of the data in the file. ...
    9 KB (1,372 words) - 21:07, 24 January 2022
  • ...the scriptable layers format from Metroid Prime. See [[Scriptable Layers (File Format)]] for other revisions of this format.'' ...y ''start'' on a multiple of 32, so they're not 32-byte-aligned within the file; they're just aligned relative to the start of the layer data. ...
    3 KB (469 words) - 02:48, 21 July 2015
  • ...It's essentially a replacement for the SoundMacro system from the [[AGSC (File Format)|AGSC format]] in Prime 1/2. ...ngs. These names are referenced by VolumeGroup script instances in [[MREA (File Format)|MREA]] files. ...
    2 KB (240 words) - 05:13, 19 February 2017
  • [[Category:File Formats]] ...
    2 members (2 subcategories, 0 files) - 16:28, 5 February 2015
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