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  • ...e games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are essentially just embedded MusyX files. The audio codec used in AGSC is the standard GameCube DSP-ADPCM codec, but MusyX itself also offers unco ...
    23 KB (3,085 words) - 20:56, 16 August 2018

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  • ...ally a replacement for the SoundMacro system from the [[AGSC (File Format)|AGSC format]] in Prime 1/2. ...
    2 KB (240 words) - 05:13, 19 February 2017
  • ...a list of every sound effect in the game, corresponding to the sounds from AGSC files. It is by far the most complex and difficult format in the game. ...
    579 bytes (87 words) - 15:03, 14 March 2015
  • ...rting in Metroid Prime 3. It's very similar in use to [[AGSC (File Format)|AGSC]] and usually contains sound affects. Where CSMP differs is the fact that i ...
    2 KB (303 words) - 09:34, 26 January 2015
  • | [[AGSC (File Format)|AGSC]] ...
    2 KB (340 words) - 08:02, 24 October 2019
  • | [[AGSC (File Format)|AGSC]] ...
    3 KB (379 words) - 10:21, 24 October 2019
  • | [[AGSC (File Format)|AGSC]] ...
    3 KB (411 words) - 10:23, 24 October 2019
  • | [[AGSC (File Format)|AGSC]] ...
    3 KB (360 words) - 18:20, 8 October 2021
  • | [[AGSC (File Format)|AGSC]] ...
    3 KB (428 words) - 20:24, 24 August 2021
  • ...also embedded into several Retro Studios format, like [[AGSC (File Format)|AGSC]]; the [[CSMP (File Format)|CSMP]] format actually embeds the entire DSP fo ...
    3 KB (501 words) - 16:28, 11 October 2023
  • * Some [[AGSC (File Format)|AGSC]] files are not included in MP2. The game has specific DGRP files which inc ** Any valid [[AGSC (File Format)|AGSC]] dependencies in any animation events used by that character, '''including ...
    18 KB (2,646 words) - 19:58, 20 June 2023
  • | Lower 16 bits are an [[AGSC (File Format)|AGSC]] sound ID indirected via the [[ATBL (File Format)|ATBL]]; most significant ...
    7 KB (853 words) - 20:17, 9 June 2021
  • | '''[[AGSC (File Format)|AGSC]] ID''' ...pping 64 SNG tracks to 16 MIDI channels for instrument selection via the [[AGSC (File Format)#MIDI Setup Entry|SongGroup MIDI-Setup]]. ...
    8 KB (1,184 words) - 05:32, 4 September 2018
  • ...e games utilize the MusyX audio engine created by Factor5 and as a result, AGSC files are essentially just embedded MusyX files. The audio codec used in AGSC is the standard GameCube DSP-ADPCM codec, but MusyX itself also offers unco ...
    23 KB (3,085 words) - 20:56, 16 August 2018
  • ...surface type. The sound effects for this surface type are in the LavaWorld AGSC, so it won't play back correctly outside of Magmoor. ...
    19 KB (2,361 words) - 08:53, 29 December 2016