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* '''64-bit IDs''' are used in Metroid Prime 3: Corruption and Donkey Kong Country Returns. | * '''64-bit IDs''' are used in Metroid Prime 3: Corruption and Donkey Kong Country Returns. | ||
* '''128-bit IDs''' are used in Donkey Kong Country: Tropical Freeze. The reason for the seemingly-unnecessary length increase is because it internally uses a new GUID system that's used commonly in a lot of different places throughout the game. | * '''128-bit IDs''' are used in Donkey Kong Country: Tropical Freeze. The reason for the seemingly-unnecessary length increase is because it internally uses a new GUID system that's used commonly in a lot of different places throughout the game. | ||
== FourCC == | |||
FourCCs are a 32-bit identifier that uses four ASCII characters. These are usually seen to represent either magic values or IDs. | |||
{| class="wikitable" | |||
! Offset | |||
! Type | |||
! Name | |||
|- | |||
| 0x0 | |||
| char[4] | |||
| '''Characters''' | |||
|- | |||
| 0x4 | |||
| colspan=2 {{unknown|End of FourCC}} | |||
|} | |||
== Vector3f == | == Vector3f == |