Common Types: Difference between revisions

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imported>Aruki
(Created page with "Types that are commonly seen in Retro Studios file formats. '''Note:''' Avoid linking directly to this page from articles. There's a template defined for each of the types on...")
 
imported>Aruki
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| 0x0
| 0x0
| float
| float
| '''X Coordinate'''
| '''X'''
|-
|-
| 0x4
| 0x4
| float
| float
| '''Y Coordinate'''
| '''Y'''
|-
|-
| 0x8
| 0x8
| float
| float
| '''Z Coordinate'''
| '''Z'''
|-
|-
| 0xC
| 0xC
| colspan=2 {{unknown|End of Vector3f}}
| colspan=2 {{unknown|End of Vector3f}}
|}
== Color4f ==
A Color4f is an RGBA color that uses floats where each color component ranges between 0.0 and 1.0.
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| float
| '''R'''
|-
| 0x4
| float
| '''G'''
|-
| 0x8
| float
| '''B'''
|-
| 0xC
| float
| '''A'''
|-
| 0x10
| colspan=2 {{unknown|End of Color4f}}
|}
== Color4i ==
A Color4i is an RGBA color that uses 8-bit integers to represent each color component. Color4f is much more common; Color4i is generally only seen on colors that interface closely with hardware (as they usually map to a GXColor structure instead of Retro's CColor class).
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| u8
| '''R'''
|-
| 0x1
| u8
| '''G'''
|-
| 0x2
| u8
| '''B'''
|-
| 0x3
| u8
| '''A'''
|-
| 0x4
| colspan=2 {{unknown|End of Color4i}}
|}
|}


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