Materials (Metroid Prime): Difference between revisions
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→Flags
>Bearborg m (→Color Channels) |
>Aruki (→Flags) |
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Line 122: | Line 122: | ||
| 0 | | 0 | ||
| 0x1 | | 0x1 | ||
| | | Unused, always set | ||
|- | |- | ||
| 1 | | 1 | ||
| 0x2 | | 0x2 | ||
| | | Unused, always set | ||
|- | |- | ||
| 2 | | 2 | ||
| 0x4 | | 0x4 | ||
| | | Unused, always unset | ||
|- | |- | ||
| 3 | | 3 | ||
Line 158: | Line 158: | ||
| 9 | | 9 | ||
| 0x200 | | 0x200 | ||
| | | Shadow occluder mesh; meshes using this material are not rendered, but can be used to cast dynamic shadows on actors | ||
|- | |- | ||
| 10 | | 10 | ||
Line 170: | Line 170: | ||
| 12 | | 12 | ||
| 0x1000 | | 0x1000 | ||
| | | Unused; always set | ||
|- | |- | ||
| 13 | | 13 | ||
Line 184: | Line 184: | ||
| {{unknown|Unknown}} | | {{unknown|Unknown}} | ||
|- | |- | ||
| 16 | | 16-31 | ||
| | | 0xFFFF0000 | ||
| | | TEV texture flags; a bit set indicates that the corresponding TEV stage uses a texture | ||
|- | |- | ||
| 17 | | 17 |