Particle Script: Difference between revisions

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Added layout section
imported>Jackoalan
(Initial Effect Script doc)
 
imported>Jackoalan
(Added layout section)
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parameters to be evaluated and assigned to the dictionary. In addition, the various effect systems provide dynamic node classes that are evaluated as part of the effect runtime.  
parameters to be evaluated and assigned to the dictionary. In addition, the various effect systems provide dynamic node classes that are evaluated as part of the effect runtime.  
Ultimately, the systems use a recursive, node-based approach of generating animated scalar and vector values to control the effect.
Ultimately, the systems use a recursive, node-based approach of generating animated scalar and vector values to control the effect.
== File Layout ==
All effect script file formats use a context-sensitive, free-form layout to build the key-value dictionary.
* Script Magic FourCC (see [[#Script Types|table below]])
* Entries
** Key FourCC (see [[#Script Types|script-format articles]])
** Value Parameter(s) (one of:)
*** <code>CNST</code>: Scalar/Vector literal
**** 1-4 int/float values
*** <code>NONE</code>: Dummy value (equivalent to not specifying the key at all)
*** Node Key ([[#Script Nodes|see below]])
**** Node Parameters
* <code>_END</code>


== Script Types ==
== Script Types ==
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{| class="wikitable"
{| class="wikitable"
!Type
!Type
!Magic
!Purpose
!Purpose
|-
|-
|[[PART (File Format)|PART]]
|[[PART (File Format)|PART]]
|<code>GPSM</code>
|Particle effect
|Particle effect
|-
|-
|[[SWHC (File Format)|SWHC]]
|[[SWHC (File Format)|SWHC]]
|<code>SWSH</code>
|Swoosh effect
|Swoosh effect
|-
|-
|[[ELSC (File Format)|ELSC]]
|[[ELSC (File Format)|ELSC]]
|<code>ELSM</code>
|Electric effect
|Electric effect
|-
|-
|[[DPSC (File Format)|DPSC]]
|[[DPSC (File Format)|DPSC]]
|<code>DPSM</code>
|Decal effect
|Decal effect
|-
|-
|[[WPSC (File Format)|WPSC]]
|[[WPSC (File Format)|WPSC]]
|<code>WPSM</code>
|Projectile weapon configuration
|Projectile weapon configuration
|-
|-
|[[CRSC (File Format)|CRSC]]
|[[CRSC (File Format)|CRSC]]
|<code>CRSM</code>
|Projectile collision response configuration
|Projectile collision response configuration
|}
|}
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