SAVW (File Format): Difference between revisions
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| ''Cinematic Skip Count'' | | ''Cinematic Skip Count'' | ||
| '''Cinematic Skip Array''' | | '''Cinematic Skip Array''' | ||
| Array describing all skippable cinematics in the world. Points to Cinematic Skip SpecialFunctions | | Array describing all skippable cinematics in the world. Points to Cinematic Skip SpecialFunctions (MP1) or cameras with cinematic skip enabled (MP2+). | ||
| {{check}} | | {{check}} | ||
| {{check}} | | {{check}} | ||
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| ''Layer Toggle Count'' | | ''Layer Toggle Count'' | ||
| '''Layer Toggle Array''' | | '''Layer Toggle Array''' | ||
| Array specifying every layer | | Array specifying every layer toggleable from this world (referenced by a ScriptLayerController). The layers specified can be in other worlds. | ||
| {{check}} | | {{check}} | ||
| {{check}} | | {{check}} | ||
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=== Saved State Descriptor === | === Saved State Descriptor === | ||
In Metroid Prime 1 and 2, saved state values were referenced only via the instance ID of the object that the state is for. In Prime 3 and DKCR, a 128-bit [[ | In Metroid Prime 1 and 2, saved state values were referenced only via the instance ID of the object that the state is for. In Prime 3 and DKCR, a 128-bit [[GUID]] was introduced that handles references to save file data, and is stored in the file in conjunction with the instance IDs. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! DKCR | ! DKCR | ||
|- | |- | ||
| [[ | | [[GUID]] | ||
| ''' | | '''GUID''' | ||
| ID of this saved state. | | ID of this saved state. | ||
| {{nocheck}} | | {{nocheck}} | ||
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| 4 | | 4 | ||
| Research | | Research | ||
|- | |||
| 5 | |||
| Artifacts | |||
|} | |} | ||