CSKR (File Format): Difference between revisions

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The '''CSKR format''' contains skin bindings for rigged models. It attaches groups of vertices to bones. Note that any model being skinned needs to be exported at the same time as the skin; you can't skin a pre-existing model without modifying it. The reason is because the way the skin format works, the vertices with the same weights need to be grouped together in the model file.
The '''CSKR format''' contains skin bindings for rigged models. It attaches groups of vertices to bones. Note that any model being skinned needs to be exported at the same time as the skin; you can't skin a pre-existing model without modifying it. The reason is because the way the skin format works, the vertices with the same weights need to be grouped together in the model file.


{{researchminor|reason=The only thing that isn't understood about this format is, why do some CSKR files contain all the vertex coordinates and normals? Also, what's the max number of bones that can be weighted to one vertex?}}
{{research|1|The only thing that isn't understood about this format is, why do some CSKR files contain all the vertex coordinates and normals? Also, what's the max number of bones that can be weighted to one vertex?}}


== Format ==
== Format ==
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