CMDL (Donkey Kong Country Returns): Difference between revisions

Jump to navigation Jump to search
no edit summary
>Aruki
(Created page with "''See CMDL (File Format) for the other revisions of this format.'' The '''CMDL format''' is DKCR's model format. It's similar to the CMDL format found in the Metroid Prim...")
 
imported>Antidote
No edit summary
Line 169: Line 169:


There's not much known about the material format currently; DKCR seems to use the same material format as Metroid Prime 3. The main difference in DKCR compared to Prime 3 is that in Prime 3, each material set would get its own section. In DKCR, every material set is in the same section. Each material set begins with a material count, and each material begins with its own size. The main thing that's needed to read geometry is the vertex attribute flags, which are located at 0xC in the material structure (not counting the size).
There's not much known about the material format currently; DKCR seems to use the same material format as Metroid Prime 3. The main difference in DKCR compared to Prime 3 is that in Prime 3, each material set would get its own section. In DKCR, every material set is in the same section. Each material set begins with a material count, and each material begins with its own size. The main thing that's needed to read geometry is the vertex attribute flags, which are located at 0xC in the material structure (not counting the size).
[[Category:
[[Category:Donkey Kong Country Returns]]
Anonymous user

Navigation menu