CINF (File Format): Difference between revisions

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The '''CINF format''' is for skeletons. It can only be parsed on Halloween.
The '''CINF format''' is for skeletons. Skeletons are associated with models and skins through [[ANCS (File Format)|ANCS]] files.


{{todo|Write article.}}
{{researchminor|reason=What is the point of the bone ID section?}}
{{todo|MP2/3/DKCR differences}}
 
== Format ==
 
The file starts with a list of all the bones in the skeleton. The first value is a 32-bit count, then the following structure loops.
 
{| class="wikitable"
! Offset
! Type
! Size
! Description
|-
| 0x0
| u32
| 4
| '''Bone ID'''
|-
| 0x4
| u32
| 4
| '''Parent Bone ID'''
|-
| 0x8
| float[3]
| 0xC
| '''Position'''
|-
| 0x14
| u32
| 4
| '''Linked bone count''' (LC); includes parent + children
|-
| 0x18
| u32[]
| 4 × LC
| '''Linked bone ID array'''
|}
 
After this is an array listing every bone ID in the skeleton. The first bone is the root bone, then the rest are listed in reverse numerical order.
 
{| class="wikitable"
! Type
! Count
! Description
|-
| u32
| 1
| '''Bone ID count''' (BC)
|-
| u32
| BC
| '''Bone ID array'''
|}
 
Finally, the end of the file sets bone names. After the traditional count value, this short structure loops:
 
{| class="wikitable"
! Type
! Count
! Description
|-
| string
| 1
| '''Bone name'''
|-
| u32
| 1
| '''Bone ID'''
|}


[[Category:File Formats]]
[[Category:File Formats]]
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