HINT (File Format)
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
| This file format is almost completely documented There are a couple unknown fields. |
Format
Header
| Offset | Size | Description |
|---|---|---|
| 0x0 | 4 | Magic; always 0x00BADBAD |
| 0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
| 0x8 | 4 | Hint count |
| 0xC | Hint entries start | |
Hint
| Type | Count | Description |
|---|---|---|
| string | 1 | Hint name |
| float | 1 | Unknown |
| float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
| u32/u64 | 1 | Pop-up text STRG ID u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
| u32 | 1 | Unknown |
| u32 | 1 | Unknown |
| u32 | 1 | Target world MLVL ID Note: Not in Metroid Prime 3 |
| u32 | 1 | Target room MREA ID Note: Not In Metroid Prime 3 |
| u32 | 1 | Target room index (position in MLVL file) Note: Not In Metroid Prime 3 |
| u32 | 1 | Map text STRG ID Note: Not In Metroid Prime 3 |
| End of entry | ||