CINF (File Format)
The CINF format is for skeletons. Skeletons are associated with models and skins through ANCS files.
| To do: MP2/3/DKCR differences |
Format
| Type | Count | Name | Notes |
|---|---|---|---|
| u32 | 1 | Bone Count | |
| Bone | Bone Count | Bone Table | |
| u32 | 1 | Build Order ID Count | |
| u32 | Build Order ID Count | Build Order ID Table | The first element of the ID table is the root bone, followed by the rest of the bone IDs in reverse numerical order. This table is enumerated in-order to construct a singly-linked hierarchy of bones using child/sibling convention. |
| u32 | 1 | Bone Name Count | |
| Bone Name | Bone Name Count | Bone Name Table | |
| End of file | |||
Bone
| Offset | Type | Count | Name | Notes |
|---|---|---|---|---|
| 0x0 | u32 | 1 | Bone ID | |
| 0x4 | u32 | 1 | Parent Bone ID | |
| 0x8 | float | 3 | Position | The position is in the skeleton's local space, not in the parent's bone space. |
| 0x14 | u32 | 1 | Linked Bone Count | |
| 0x18 | u32 | Linked Bone Count | Linked Bone ID Array | This array includes both the parent bone ID as well as all children. |
| End of bone | ||||
Bone Name
| Type | Count | Name | Notes |
|---|---|---|---|
| string | 1 | Bone Name | |
| u32 | 1 | Bone ID | |
| End of bone name | |||