Materials (Metroid Prime): Difference between revisions

>Bearborg
>Aruki
Line 122: Line 122:
| 0
| 0
| 0x1
| 0x1
| Appears unused, but always set
| Unused, always set
|-
|-
| 1
| 1
| 0x2
| 0x2
| Appears unused, but always set
| Unused, always set
|-
|-
| 2
| 2
| 0x4
| 0x4
| Appears unused, but always unset
| Unused, always unset
|-
|-
| 3
| 3
Line 158: Line 158:
| 9
| 9
| 0x200
| 0x200
| Don't draw
| Shadow occluder mesh; meshes using this material are not rendered, but can be used to cast dynamic shadows on actors
|-
|-
| 10
| 10
Line 170: Line 170:
| 12
| 12
| 0x1000
| 0x1000
| {{unknown|Unknown}}
| Unused; always set
|-
|-
| 13
| 13
Line 184: Line 184:
| {{unknown|Unknown}}
| {{unknown|Unknown}}
|-
|-
| 16
| 16-31
| 0x10000
| 0xFFFF0000
| {{unknown|Unknown}}
| TEV texture flags; a bit set indicates that the corresponding TEV stage uses a texture
|-
|-
| 17
| 17
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