Materials (Metroid Prime): Difference between revisions
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→Color Channels
>Aruki m (→Color Channels: ok, seems original theory was correct :P) |
>Bearborg m (→Color Channels) |
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There's only one set of flags, which operates on COLOR0. COLOR1 is reserved for dynamic shadows (terrain casting shadows on actors), so its settings can't be directly modified. Here's how the other color channel settings work. | There's only one set of flags, which operates on COLOR0. COLOR1 is reserved for dynamic shadows (terrain casting shadows on actors), so its settings can't be directly modified. Here's how the other color channel settings work. | ||
COLOR1A1's settings vary | COLOR1A1's settings vary depending on whether shadowmaps are enabled: | ||
* No processing will be done if the count value is 0. Otherwise, the count value is ignored; the game will always set up both color channels. | * No processing will be done if the count value is 0. Otherwise, the count value is ignored; the game will always set up both color channels. |