Materials (Metroid Prime): Difference between revisions
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→Color Channels: ok, seems original theory was correct :P
>Aruki m (→GX Overview) |
>Aruki m (→Color Channels: ok, seems original theory was correct :P) |
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There's only one set of flags, which operates on COLOR0. COLOR1 | There's only one set of flags, which operates on COLOR0. COLOR1 is reserved for dynamic shadows (terrain casting shadows on actors), so its settings can't be directly modified. Here's how the other color channel settings work. | ||
COLOR1A1's settings vary depend whether shadowmaps are enabled | COLOR1A1's settings vary depend whether shadowmaps are enabled: | ||
* No processing will be done if the count value is 0. Otherwise, the count value is ignored; the game will always set up both color channels. | * No processing will be done if the count value is 0. Otherwise, the count value is ignored; the game will always set up both color channels. |