HINT (File Format): Difference between revisions
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>Aruki (Created page with "The '''HINT format''' is used to manage the hint system, controlling what hints pop up, what they say, and where they point to. {{researchminor|reason=There are a couple unkn...") |
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Revision as of 16:01, 26 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
This file format is almost completely documented There are a couple unknown fields. |
To do: Document Metroid Prime 3's HINT format. |
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description |
---|---|---|
string | 1 | Hint name |
float | 1 | Unknown |
float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
u32 | 1 | Pop-up text STRG ID |
u32 | 1 | Unknown |
u32 | 1 | Unknown |
u32 | 1 | Target world MLVL ID |
u32 | 1 | Target room MREA ID |
u32 | 1 | Target room index (position in MLVL file) |
u32 | 1 | Map text STRG ID |
End of entry |