Animation Events (File Format): Difference between revisions
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imported>Jackoalan |
imported>Antidote No edit summary |
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|1 | |1 | ||
|uevt_event_count | |uevt_event_count | ||
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|- | |- | ||
|[[#UEVT Event|UEVT Event]] | |[[#UEVT Event|UEVT Event]] | ||
|uevt_event_count | |uevt_event_count | ||
|uevt_events | |uevt_events | ||
| | | | ||
|- | |- | ||
|long | |long | ||
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|1 | |1 | ||
|sound_event_count | |sound_event_count | ||
| | |Version 0x2 only | ||
|- | |- | ||
|[[#Sound Event|Sound Event]] | |[[#Sound Event|Sound Event]] | ||
|sound_event_count | |sound_event_count | ||
|sound_events | |sound_events | ||
| | |Version 0x2 only | ||
|} | |} | ||
Revision as of 07:06, 16 January 2016
This file format is almost completely documented Some event parameters need research |
The EVNT format is a companion to ANIM resources. Animators are able to synchronize functional events to rigged animations for things like sound effects, visual effects, character messages, and playback control.
Data Type | Element Count | Identifier | Notes |
---|---|---|---|
long | 1 | version | 0x1 or 0x2 |
long | 1 | loop_event_count | |
Loop Event | loop_event_count | loop_events | |
long | 1 | uevt_event_count | |
UEVT Event | uevt_event_count | uevt_events | |
long | 1 | effect_event_count | |
Effect Event | effect_event_count | effect_events | |
long | 1 | sound_event_count | Version 0x2 only |
Sound Event | sound_event_count | sound_events | Version 0x2 only |
Event Base
Offset | Length | Data Type | Identifier | Notes |
---|---|---|---|---|
<start> | 2 | short | unknown0 | |
+0x2 | <null-term> | string | event_name | |
++0x0 | 2 | short | event_type | Enumerated event type (unknown values) |
++0x2 | 4 | float | event_timestamp | Time (in seconds) from start of ANIM to trigger event |
++0x6 | 4 | long | unknown1 | |
++0xA | 4 | long | event_index | Index of event unique from other events (perhaps used to maintain a triggered bitmap) |
++0xE | 1 | bool | unknown2 | Unknown Flag |
++0xF | 4 | float | unknown3 | |
++0x13 | 4 | float | unknown4 | |
++0x17 | 4 | long | unknown5 |
RWK Note: The props string is formatted as:
Type:<event_type> <unknown1> <unknown2> <unknown3> <unknown4> <unknown5>
Loop Event
Offset | Length | Data Type | Identifier | Notes |
---|---|---|---|---|
<start> | <varies> | Event Base | event_base | |
+0x0 | 1 | bool | unknown_flag |
UEVT Event
Offset | Length | Data Type | Identifier | Notes |
---|---|---|---|---|
<start> | <varies> | Event Base | event_base | |
+0x0 | 4 | long | uevt_type | Enumerated UEVT type (unknown values) |
+0x4 | <null-term> | string | bone_name | CINF Bone Name (for applicable events) |
Effect Event
Offset | Length | Data Type | Identifier | Notes |
---|---|---|---|---|
<start> | <varies> | Event Base | event_base | |
+0x0 | 4 | long | frame_count | Number of frames to run effect-emitter for |
+0x4 | 4 | long | effect_type | FourCC of effect's type (PART, SWHC, ELSC) |
+0x8 | 4 | long | effect_ref | ID of effect resource |
+0xC | <null-term> | string | bone_name | CINF Bone Name (for transforming effects) |
++0x0 | 4 | float | effect_scale | Proportional-scale to apply with effect in scene |
++0x4 | 4 | long | transform_type | Enumerated transform-mode relating effect to actor's bone:
|
Sound Event
Offset | Length | Data Type | Identifier | Notes |
---|---|---|---|---|
<start> | <varies> | Event Base | event_base | |
+0x0 | 4 | long | sound_id | Lower 16-bits are AGSC sound-id indirected via ATBL. Most-significant bit is a looped flag |
+0x4 | 4 | float | ref_amplitude | Reference amplitude for audio attenuation |
+0x8 | 4 | float | ref_distance | Reference distance for audio attenuation |