CINF (File Format): Difference between revisions
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The '''CINF format''' is for skeletons. Skeletons are associated with models and skins through [[ANCS (File Format)|ANCS]] files. | The '''CINF format''' is for skeletons. Skeletons are associated with models and skins through [[ANCS (File Format)|ANCS]] files. | ||
{{ | {{research|1|What is the point of the bone ID section?}} | ||
{{todo|MP2/3/DKCR differences}} | {{todo|MP2/3/DKCR differences}} | ||
Revision as of 15:05, 14 March 2015
The CINF format is for skeletons. Skeletons are associated with models and skins through ANCS files.
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This file format is almost completely documented What is the point of the bone ID section? |
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To do: MP2/3/DKCR differences |
Format
The file starts with a list of all the bones in the skeleton. The first value is a 32-bit count, then the following structure loops.
Offset | Type | Size | Description |
---|---|---|---|
0x0 | u32 | 4 | Bone ID |
0x4 | u32 | 4 | Parent Bone ID |
0x8 | float[3] | 0xC | Position |
0x14 | u32 | 4 | Linked bone count (LC); includes parent + children |
0x18 | u32[] | 4 × LC | Linked bone ID array |
After this is an array listing every bone ID in the skeleton. The first bone is the root bone, then the rest are listed in reverse numerical order.
Type | Count | Description |
---|---|---|
u32 | 1 | Bone ID count (BC) |
u32 | BC | Bone ID array |
Finally, the end of the file sets bone names. After the traditional count value, this short structure loops:
Type | Count | Description |
---|---|---|
string | 1 | Bone name |
u32 | 1 | Bone ID |