SAVW (File Format): Difference between revisions

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''This article is for the SAVW format from Metroid Prime 1 and 2. See [[SAVW (File Format)]] for the other revisions of this format.''
The '''SAVW format''' determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether a particular MemoryRelay has been activated, whether you've scanned a particular scan has been fully scanned, etc.
The '''SAVW format''' determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether a particular MemoryRelay has been activated, whether you've scanned a particular scan has been fully scanned, etc.


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| '''Version'''
| '''Version'''
| See below for a list of possible version numbers.
| See [[SAVW (File Format)|hub article]] for a list of possible version numbers.
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| colspan=6 {{unknown|End of file}}
| colspan=6 {{unknown|End of file}}
|}
=== Versions ===
Possible version numbers:
{| class="wikitable"
! Version
! Game
|-
| 0x3
| Metroid Prime
|-
| 0x5
| Metroid Prime 2: Echoes
|-
| 0x6
| Metroid Prime 3: Corruption
|-
| 0x8
| Donkey Kong Country Returns
|}
|}


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