Donkey Kong Country: Tropical Freeze and SAVW (File Format): Difference between pages

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[[Donkey Kong Country: Tropical Freeze]] is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
''This article is for the SAVW format from Metroid Prime 1 and 2. See [[SAVW (File Format)]] for the other revisions of this format.''
 
The '''SAVW format''' determines what data gets saved to the memory card. It's used to save information on non-hardcoded parts of the game, like whether a particular MemoryRelay has been activated, whether you've scanned a particular scan has been fully scanned, etc.


__TOC__
__TOC__


== Formats ==
== Format ==


{| class="wikitable"
{| class="wikitable"
! Format
! Type
! Contents
! Count
! Name
! Notes
! MP1
! MP2
|-
|-
| [[ANIM (File Format)|ANIM]]
| u32
| Animation
| 1
| '''Magic'''
| Always <code>0xC001D00D</code>.
| {{check}}
| {{check}}
|-
|-
| [[ARC (File Format)|ARC]]
| u32
| Archive
| 1
| '''Version'''
| See [[SAVW (File Format)|hub article]] for a list of possible version numbers.
| {{check}}
| {{check}}
|-
|-
| [[CABH (File Format)|CABH]]
| u32
| Audio Bus Heirarchy
| 1
| '''Area Count'''
| Number of areas contained in this world.
| {{check}}
| {{check}}
|-
|-
| [[CAUD (File Format)|CAUD]]
| u32
| Audio Sound Effect
| 1
| '''Cinematic Skip Count'''
| Count of skippable cinematics.
| {{check}}
| {{check}}
|-
|-
| [[CHAR (File Format)|CHAR]]
| u32
| Character
| ''Cinematic Skip Count''
| '''Cinematic Skip Instance IDs'''
| Array of instance IDs listing every Cinematic Skip SpecialFunction instance (MP1)/Camera instance with cinematic skip enabled (MP2) in the world.
| {{check}}
| {{check}}
|-
|-
| [[CLSN (File Format)|CLSN]]
| u32
| Collision
| 1
| '''MemoryRelay Count'''
| Count of MemoryRelay instances.
| {{check}}
| {{check}}
|-
|-
| [[CMDL (Tropical Freeze)|CMDL]]
| u32
| Model
| ''MemoryRelay Count''
| '''MemoryRelay Instance IDs'''
| Array of instance IDs listing every MemoryRelay instance in the world.
| {{check}}
| {{check}}
|-
|-
| [[CSMP (File Format)|CSMP]]
| u32
| Audio Sample
| 1
| '''Layer Toggle Count'''
| Count of layers that can be toggled on/off from this world.
| {{check}}
| {{check}}
|-
|-
| [[DCLN (File Format)|DCLN]]
| [[#Layer Toggle|Layer Toggle]]
| Dynamic Collision
| 1
| '''Layer Toggle Array'''
| Array specifying every layer that can be toggled on/off from this world (any layer referenced by a ScriptLayerController). The layers specified can be in other worlds.
| {{check}}
| {{check}}
|-
|-
| [[FSMC (File Format)|FSMC]]
| u32
| Finite State Machine
| 1
| '''Door Count'''
| Count of DoorArea/Door instances.
| {{check}}
| {{check}}
|-
|-
| [[GENP (File Format)|GENP]]
| u32
| Generic Particle System
| ''Door Count''
| '''Door Instance IDs'''
| Array of instance IDs listing every DoorArea/Door instance in the world.
| {{check}}
| {{check}}
|-
|-
| [[GFX (File Format)|GFX]]
| u32
| Flash Movie
| 1
| '''Scannable Object Count'''
| Count of scannable objects in the next array.
| {{check}}
| {{check}}
|-
|-
| [[GFXL (File Format)|GFXL]]
| [[#Scannable Object|Scannable Object]]
| Flash Texture Library
| ''Scannable Object Count''
| '''Scannable Object Array'''
| Array describing every scannable object in this world.
| {{check}}
| {{check}}
|-
|-
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]
| u32
| Video
| 1
| '''System State Env Var Count'''
| Count of system state env vars modified from this world.
| {{nocheck}}
| {{check}}
|-
|-
| [[LDTA (File Format)|LDTA]]
| [[#Environment Variable|Environment Variable]]
| Loose Data
| ''System State Env Var Count''
| '''System State Env Var Array'''
| Array of env vars affecting the entire system. Mainly used for multiplayer music unlocks.
| {{nocheck}}
| {{check}}
|-
|-
| [[LPRB (File Format)|LPRB]]
| u32
| Light Probe
| 1
| '''Game State Env Var Count'''
| Count of game state env vars modified from this world.
| {{nocheck}}
| {{check}}
|-
|-
| [[MSBT (File Format)|MSBT]]
| [[#Environment Variable|Environment Variable]]
| Message Table
| ''Game State Env Var Count''
| '''Game State Env Var Array'''
| Array of env vars affecting only this save slot. Mainly used to enable the Dark World map button.
| {{nocheck}}
| {{check}}
|-
|-
| [[MTRL (File Format)|MTRL]]
| u32
| Material Shaders
| 1
| '''Unmappable Object Count'''
| Count of unmappable objects in the world.
| {{nocheck}}
| {{check}}
|-
|-
| [[PAK (Tropical Freeze)|PAK]]
| u32
| Packages
| ''Unmappable Object Count''
| '''Unmappable Object Instance IDs'''
| Array of instance IDs listing every instance that can be removed from the map. Mainly used by Translator Door Location SpecialFunctions.
| {{nocheck}}
| {{check}}
|-
| colspan=6 {{unknown|End of file}}
|}
 
=== Layer Toggle ===
 
{| class="wikitable"
! Type
! Name
! Notes
|-
|-
| [[ROOM (File Format)|ROOM]]
| u32
| Room Object Data
| '''Area ID'''
| Internal area ID (not the MREA ID).
|-
|-
| [[RSTC (File Format)|RSTC]]
| u32
| Rule Set
| '''Layer Index'''
| Index of the layer that can be toggled.
|-
| colspan=3 {{unknown|End of layer}}
|}
 
=== Scannable Object ===
 
{| class="wikitable"
! Type
! Name
! Notes
|-
|-
| [[SKEL (File Format)|SKEL]]
| Asset ID
| Skeleton
| '''SCAN Asset ID'''
| Asset ID of a [[SCAN (Metroid Prime)|SCAN]] file.
|-
|-
| [[CMDL (Tropical Freeze)|SMDL]]
| u32
| Skinned Model
| '''Logbook Category'''
| Enum describing which logbook category this scan is part of. Always 0 in MP2. See below for possible values for MP1.
|-
|-
| [[SPWN (File Format)|SPWN]]
| colspan=3 {{unknown|End of scan}}
| Spawn Particle System
|}
 
Possible logbook category values (MP1 only):
 
{| class="wikitable"
! ID
! Category
|-
|-
| [[SWSH (File Format)|SWSH]]
| 0
| Swoosh Particle System
| Non-Logbook
|-
|-
| [[TXTR (Tropical Freeze)|TXTR]]
| 1
| Texture
| Space Pirate Data
|-
|-
| [[UINF (File Format)|UINF]]
| 2
| Universe Info
| Chozo Lore
|-
|-
| [[CMDL (Tropical Freeze)|WMDL]]
| 3
| World Model
| Creatures
|-
|-
| [[XFRM (File Format)|XFRM]]
| 4
| Transform Particle System
| Research
|}
|}


== Trivia ==
=== Environment Variable ===


* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.
{| class="wikitable"
! Type
! Name
! Notes
|-
| string
| '''Variable Name'''
| Name of the environment variable as a zero-terminated string.
|-
| u32
| {{unknown|Unknown}}
| Always 0?
|-
| u32
| {{unknown|Unknown}}
| Always 1?
|-
| u32
| {{unknown|Unknown}}
| Always 0?
|-
| colspan=3 {{unknown|End of environment variable}}
|}


[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:File Formats]]
[[Category:Metroid Prime]]
[[Category:Metroid Prime 2 Demo]]
[[Category:Metroid Prime 2: Echoes]]
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