DCLN (Metroid Prime): Difference between revisions

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>Aruki
(Created page with "''This article is for the DCLN format from the Metroid Prime series and Donkey Kong Country Returns. See DCLN (File Format) for other revisions of this format.'' The '''D...")
 
imported>Antidote
 
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| {{unknown|Unknown}}
| '''Internal Memory Allocation Size'''
| Seems like a size value of some sort but doesn't match anything in the file. Could possibly be a memory allocation size.
| Used to build CNode/CLeafData from the stored representation. Each node/leaf's size is aligned to the nearest 4-byte boundary.
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| [[Collision Index Data (File Format)|Collision Index Data}}
| [[Collision Index Data (File Format)|Collision Index Data]]
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| '''Collision Index Data'''
| '''Collision Index Data'''
| Index data for the collision mesh. This data section is what actually defines the collision mesh itself. This part of the format is shared with [[Area Collision (File Format)|MREA]].
| Index data for the collision mesh. This data section is what actually defines the collision mesh itself. This part of the format is shared with [[Area Collision (File Format)|MREA]].
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| '''Collision OBB Tree'''
| '''Collision OBB Tree'''
| OBB tree for the collision mesh. This is used to quickly locate triangles that an actor could potentially be colliding with.
| OBB tree for the collision mesh. This is used to quickly locate triangles that an actor could potentially be colliding with.
| {{check}}
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| colspan=5 {{unknown|End of Collision Mesh}}
| colspan=7 {{unknown|End of Collision Mesh}}
|}
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==== OBB Tree ====
{{todo|OBB tree format documentation}}


[[Category:File Formats]]
[[Category:File Formats]]
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