Common Types: Difference between revisions

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imported>Aruki
(Created page with "Types that are commonly seen in Retro Studios file formats. '''Note:''' Avoid linking directly to this page from articles. There's a template defined for each of the types on...")
 
imported>Aruki
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* '''64-bit IDs''' are used in Metroid Prime 3: Corruption and Donkey Kong Country Returns.
* '''64-bit IDs''' are used in Metroid Prime 3: Corruption and Donkey Kong Country Returns.
* '''128-bit IDs''' are used in Donkey Kong Country: Tropical Freeze. The reason for the seemingly-unnecessary length increase is because it internally uses a new GUID system that's used commonly in a lot of different places throughout the game.
* '''128-bit IDs''' are used in Donkey Kong Country: Tropical Freeze. The reason for the seemingly-unnecessary length increase is because it internally uses a new GUID system that's used commonly in a lot of different places throughout the game.
== FourCC ==
FourCCs are a 32-bit identifier that uses four ASCII characters. These are usually seen to represent either magic values or IDs.
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| char[4]
| '''Characters'''
|-
| 0x4
| colspan=2 {{unknown|End of FourCC}}
|}


== Vector3f ==
== Vector3f ==
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| 0x0
| 0x0
| float
| float
| '''X Coordinate'''
| '''X'''
|-
|-
| 0x4
| 0x4
| float
| float
| '''Y Coordinate'''
| '''Y'''
|-
|-
| 0x8
| 0x8
| float
| float
| '''Z Coordinate'''
| '''Z'''
|-
|-
| 0xC
| 0xC
| colspan=2 {{unknown|End of Vector3f}}
| colspan=2 {{unknown|End of Vector3f}}
|}
== Quaternion ==
Used to represent orientations in some file formats.
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| float
| '''W'''
|-
| 0x4
| float
| '''X'''
|-
| 0x8
| float
| '''Y'''
|-
| 0xC
| float
| '''Z'''
|-
| 0x10
| colspan=2 {{unknown|End of Quaternion}}
|}
== Color4f ==
A Color4f is an RGBA color that uses floats where each color component ranges between 0.0 and 1.0.
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| float
| '''R'''
|-
| 0x4
| float
| '''G'''
|-
| 0x8
| float
| '''B'''
|-
| 0xC
| float
| '''A'''
|-
| 0x10
| colspan=2 {{unknown|End of Color4f}}
|}
== Color4i ==
A Color4i is an RGBA color that uses 8-bit integers to represent each color component. Color4f is much more common; Color4i is generally only seen on colors that interface closely with hardware (as they usually map to a GXColor structure instead of Retro's CColor class).
{| class="wikitable"
! Offset
! Type
! Name
|-
| 0x0
| u8
| '''R'''
|-
| 0x1
| u8
| '''G'''
|-
| 0x2
| u8
| '''B'''
|-
| 0x3
| u8
| '''A'''
|-
| 0x4
| colspan=2 {{unknown|End of Color4i}}
|}
|}


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