CMDL (Tropical Freeze): Difference between revisions

>Aruki
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>Aruki
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== Format ==
== Format ==


After the [[RFRM Header]], the first section of the file is SKHD in SMDL, and WDHD in WMDL. Following those extra sections, all three formats start with a header.
File layout:
 
{| class="wikitable"
! Type/Name
! Notes
|-
| [[Form Descriptor (Tropical Freeze)|Form Descriptor]]
| Form ID is <code>CMDL</code>, <code>SMDL</code>, or <code>WMDL</code>.
|-
| [[#Skinned Model Header|Skinned Model Header]]
| '''Only present in SMDL files'''
|-
| [[#World Model Header|World Model Header]]
| '''Only present in WMDL files'''
|-
| [[#Material Data|Material Data]]
|
|-
| [[#Render Meshes|Render Meshes]]
|
|-
| [[#Vertex Buffers|Vertex Buffers]]
|
|-
| [[#Index Buffers|Index Buffers]]
|
|-
| [[#GPU Data|GPU Data]]
|
|}


=== Skinned Model Header ===
=== Skinned Model Header ===
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! Name
! Name
! Notes
! Notes
|-
| [[Chunk Descriptor (Tropical Freeze)|Chunk Descriptor]]
| 1
| '''WDHD Chunk Descriptor'''
| Chunk ID is <code>WDHD</code>
|-
|-
| u8
| u8
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