CMDL (Donkey Kong Country Returns): Difference between revisions
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→Geometry
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==== Normals ==== | ==== Normals ==== | ||
Vertex normals are usually stored as shorts. | Vertex normals are usually stored as shorts. To get the corresponding float value, read as a signed short and divide by 0x4000. | ||
==== Vertex Color ==== | ==== Vertex Color ==== |